Hey. Looks good i think. Can you plz. tell me how to upload your character pic.? i have trouble uploading my creations so you can see them on the screen.
Best regards..
Hey. Looks good i think. Can you plz. tell me how to upload your character pic.? i have trouble uploading my creations so you can see them on the screen.
Best regards..
I use Photobucket but the last two I just made a wiki about the games I'm having at my local gaming shop.
I get the link to the pic then use the picture Icon above (4th from the right edge).
I set them at about 300 or 200 I can't remember that way you see them up here.
Working on somemore
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More.



Version 1.0

Version 1.1 Stuffed first one up. No Brigands in talisman ![]()
I really like the Black Cat, so funny how it has 9 lives. I'm not sure if I'd like to play it though, I could see it being pretty difficult to play. Not sure how you could tweak it so the 1 object limit is balanced out, maybe something to do with movement. There's a lot of great ideas you've come up with here!
Interesting. Care to give me movement ideas?
What about the Clockwork Owl type of movement? That might be appropriate here for a fairly weak and limited character, to give them an otherwise significant ability. That's where you can move any amount of spaces up to your dice roll, and stop anywhere along the way. I can see the cat doing something like that. Question is would that be too powerful? I almost think that it's not with some of the major setbacks.
inkblob said:
What about the Clockwork Owl type of movement? That might be appropriate here for a fairly weak and limited character, to give them an otherwise significant ability. That's where you can move any amount of spaces up to your dice roll, and stop anywhere along the way. I can see the cat doing something like that. Question is would that be too powerful? I almost think that it's not with some of the major setbacks.
Yeah thought of that too. Way too powerful.
I'm a bit lost with the second ability of the Travelling Friar.
That is how I normally play Talisman. Sometimes I roll the dice & decide where to move,sometimes I decide where I want to move then I roll the dice.
How is his ability played?
nodgenesor said:
I'm a bit lost with the second ability of the Travelling Friar.
That is how I normally play Talisman. Sometimes I roll the dice & decide where to move,sometimes I decide where I want to move then I roll the dice.
How is his ability played?
Normally you roll the dice for movement then decide which way to move. The Travelling Friar has to decide which way to move then roll the dice. Much like misdirection spell but the player picks the direction.
That's not what I'd call an enticing positive. How did this character go when it was game tested?
What about if it was on a 6 you could move up to any space on your die roll. Quite a few characters movement abilities activate on a 6, wouldn't be out of line then?
nodgenesor said:
That's not what I'd call an enticing positive. How did this character go when it was game tested?
Who said it was a positive?
inkblob said:
What about if it was on a 6 you could move up to any space on your die roll. Quite a few characters movement abilities activate on a 6, wouldn't be out of line then?
That would mean if it rolls a 6 it can move anywhere upto 6?
Uvatha said:
inkblob said:
What about if it was on a 6 you could move up to any space on your die roll. Quite a few characters movement abilities activate on a 6, wouldn't be out of line then?
That would mean if it rolls a 6 it can move anywhere upto 6?
yep
Uvatha said:
nodgenesor said:
That's not what I'd call an enticing positive. How did this character go when it was game tested?
Who said it was a positive?
Nobody at all. So it baffles me why a weak, directionless character would be fun to play with.
How did this character go when game tested? If he had won games, how did he manage it?
If there's a major drawback, like the Sprite's Strength of 1, it's offset by her always having 2 Spells. Some of the weaker characters here seem too weak, and the OP ones don't have enough a disability, like the Warrior Maiden. I really like a lot of the ideas in these characters, don't get me wrong, but you shouldn't feel cursed if you get a character.
nodgenesor said:
Nobody at all. So it baffles me why a weak, directionless character would be fun to play with.
How did this character go when game tested? If he had won games, how did he manage it?
To recap you did say you called it a "enticing positive".
The character of the monk is quite good really. Free Mule random movement but warlock quest gain. Again remember sometimes characters that appear weak have better chance of winning... Sometimes ![]()
inkblob said:
If there's a major drawback, like the Sprite's Strength of 1, it's offset by her always having 2 Spells. Some of the weaker characters here seem too weak, and the OP ones don't have enough a disability, like the Warrior Maiden. I really like a lot of the ideas in these characters, don't get me wrong, but you shouldn't feel cursed if you get a character.
Care to say which characters are weak and which ones are "OP" (whatever that means? Over Powerful maybe?)
The Warrior Maiden was one you discussed. You say she does not have enough of a disability? what of a disability does she need when compared to the Warrior lets say?
Ok. I'm being pretty candid with my reviews here so try not to take it personally. Like I said, I like a lot of the ideas here, but I wouldn't play almost any of these characters as is, some are too weak, some are too powerful, and the ones in between don't really interest me. These aren't so much suggestions, as comments and critiques, so do with it what you will, but I do appreciate you making all of these and it's more than I've done.
Lizardman
looks good, I like how he can't pray
Nosferatu Vixen
harsh follower ability!
Bullfrog
seems like a fun character, though the Waterfall space ability is limiting to those with Highlands of course. I like how aquatic his abilities are
Skull Reader
that is a pretty potent ability, being able to draw 3 and keep one card, not sure how that would play out in the long run
Black Cat
I love the idea of this character, but would never want to play it as is. carrying just one object is just too harsh, and the chances of getting a follower or object that will help out is not guaranteed. I can't see it ever winning. if it could cause a tonne more misfortune on other characters then it might be funny
Stormtrooper
I half think that someone can only defend the trooper's blaster, how can they fight back? but you win, they can only lose a life. otherwise seems balanced
Warrior of Chaos
He seems really powerful, without any drawbacks. Craft of 2 isn't that low
Slann Warlord
seems fine, but his abilities will rarely come into play
Mimic
well, it's funny but I can't see it winning
Travelling Friar
seems fine, but I wouldn't ever want to be him because of the movement ability
Commander
shouldn't just the followers that aided in the battle be subjected to the chance to die on a roll of 1? why is his Strength so low?
Brigand Leader
I don't get it, when fighting another player, they can't roll a die to attack? Is this sort of like the Assasin?Otherwise this seems like a balanced character
Jawas
I would just avoid the Desert altogether and have unlimited objects, that's a pretty heavy ability
Hungry Goblin
If you roll a 6 in any region you go to the Dungeon Kitchen? He's funny, seems like he would work? not sure if I'd like to play the character though, he's very weak and has a lot of restrictions put on him
Righteous Avenger
I don't see any drawbacks here and this character seems very powerful, a situation where I wouldn't want to play against her
Rebellious Vampire
I don't totally get the blood token ability, when you don't have any, so you basically always have one but you miss a turn to ensure that? starting Strength and Craft 4 is pretty huge, and no real handicaps
Wandering Giant
This is probably the one character I'd like to integrate into our games as it's so funny and unique. I love how he just has to move at such a fast clip. Even with his movement being tweaked like that, and not being able to enter any corner spaces, I can still see this guy winning the game!
Warrior Maiden
Sure it's similar to the Warrior's weapon ability, but then you tack on everything else she can do and you are looking at a formidable character, I think a fraction to powerful
Beggar
What happens if someone suddenly loses all their gold by the Raiders, does the Beggar lose their money too? the only real ability is being able to loiter, this character has way too many strikes against them
Young Dryad
add just 2, or up to 2? that's pretty good way of ensuring you get the stat bonus each time. seems fine enough of a character
Master Imp
I wouldn't really use the abilities this character has, and moving enemies around is kind of apples and oranges, it usually doesn't matter where they are. I wouldn't miss a turn to pester someone, and otherwise this character is pretty weak
Practicing Lich
this character is pretty fun, I like it!
Skaven
I don't totally get why it would be able to teleport form one place to another, maybe I'm missing something to do with what a Skaven is?
Tribal Shaman
That's neat cancelling an ability, when you double your craft is it your craft value or your entire craft?
Comments on your Er comments
Nosferatu Vixen: Not really, just a different spin on the Vampiress
Bullfrog: Well he is a Highlands character.
Skull Reader: Yes but she has to use a Trophie to do it so its not that bad.
Black Cat: I can still see the Black Cat being a pain character
Stormtrooper: Stormtrooper was not a serious character just abit of fun
Warrior of Chaos: Er drawback always has to combat players he lands on?
Slann Warlord: Ability does play abit in a game.
Mimic: Seriously, oh well can't win them all?
Travelling Friar: Hmmmm don't know what to say here ![]()
Commander: No the Commander is a all or nothing type of character. And thats why he's strength is low.
Brigand Leader: Yep like the Assassin... But players can buy him off ![]()
Jawas: Bit hard when you start there?, also to get objects you have to go back.
Hungry Goblin: Yeah I do see your point, And I'm always open to ideas on how to make this little goblin better ![]()
Righteous Avenger: Basically a good version of the Dark Cultist, she is nasty too ![]()
Rebellious Vampire: NO HANDICAP? Blood tokens HELLO!! if you have none you have to miss a turn to get one back hence why he starts off with better stats.
Warrior Maiden : Shes not that good.
Beggar: Beggar would lose all his gold, being poor suxs
. Not too bad a character.
Young Dryad: Just 2, just like the card says. Not upto 2
Master Imp: "moving enemies around is kind of apples and oranges" geeee thats its best ability. I sudjest you think about it ![]()
Skaven: Do you know what a Skaven is?.
Tribal Shaman: your entire craft does not say craft value does it?
All in all Talisman is becoming a easier game to make characters for. The fact that its now (with Sacred Pool) easier for teams of players to get rid of that nasty character coming along means weaker characters have more of a chance. Given that so long as the character is not REALLY poor then everyone has a chance to win
.
I don't think anyone of my characters here are REALLY poor. Even the Hungry Goblin is in this example... just hehehe.
Nosferatu Vixen: I think it's kind of harsh that they are out of the game, that's kinda hardcore
Black Cat: if she could bring even *more* pain it might balance out how weak she is, bring em all down to her level ![]()
Warrior of Chaos: ya that's pretty avoidable, I generally only do CvC when I'm on the active hunt, rarely find myself in a situation where I have to be on the same square as someone, and don't want to attack them. other people would naturally avoid you too
The Commander: Maybe he should be a different type of character, when I think Commander, I don't think S/C: 2. what if he's like a dandy on a horse, or a circus act?
Master Imp: I guess it would be funny to put a Dragon in the Church....
Skaven: no I had to look it up, I've avoided Warhammer, lost a few friend to it
I don't get the teleport ability, does it burrow?
Tribal Shaman: that's pretty powerful, it's not too hard to get to 5+ Craft and at that point they don't stand a chance
So from my much closer look at these, I like the Brigand Leader, Practicing Lich, Wandering Giant and Lizardman the most
Great job all around, these are a lot of fun
Answers
Nosferatu Vixen: Not really. Some players will argue that taking a follwer is worse.
Black Cat: I'm always open to sudjestions?
The Commander: Well that is maybe. But higher Str would make him alot nastier.
Master Imp: Or... Put same stat enemy together.. hint hint
Skaven: Yep they live underground, this is just a copy of the 2ed Skaven character really so it was good enough then.
Tribal Shaman: In Psychic combat against spirits yes