Best format and decks for advertisment?

By Grandmikus, in Warhammer Invasion Deck Building

Hi

I just bought the invasion strter along with all the expansions and right after that me and my buddy sat togethe and red the instruction. After someproblems we proceded to the FFG tutorial movie in order to quickly play the game. I build the deck according to the start rules. Got myself a dwarf 40 + 10 random neutral nd my opponent just took what was in the dark elf expansion. 10 minutes, easy kill for the elves due to misinterpretation of the card "Pick five cards from the top and take one/ Pick 5 cards from the top and take them". After the game my oponent presented me with his review of the game which stated "If i want to play a card game, I would choose M:tG".

I tried to reson with him that due to it being a LCG and drft rules format the games has also to offer deck building and skill intensive draft games but I totaly lost him there at this point.

Now im trying to build some god easy to understand decks that play well against each other and bring some arguments to my other gaming buddies so it won't become the last resort thing durring our gaming nights.

If you can share your opinion on how did you advertise W:Invasion to your gaming group, or what are the strongest points of this game please comment.

PS:buddies that I play with know M:tG only from twiked pre-made decks that I bring so the "real" magic gaming scene and the madness behind it is unknown to them.

Since you havent had any answer at all yet, i'll wade in with an answer, I cant promise it will be any good as an answer though.


I think the best format to intice someone to play warhammer invasion over another card game like magic would be single set, which is where as the name aptly implies you only use 1 copy of each of the battle packs the expansions and core set.


This does restrict your cards, however it promotes a key feature that warhammer invasion should have over other card games, affordability.


The actual decks you use to intice people with depends on what they are like as a player, if they dont really care about deckbuilding or tactics id give them a rush deck, which most commonly is either orks, or a destruction race plus skaven, this allows for fast exciting play when you first start out, and is in general easier to play with than other decks.

Since you have all the battle packs and expansions I would definately stop doing the deck building the way its laid out, and construct your own decks.

If you basically constructed their magic decks you may have to do the same with invasion decks.

The easiest thing to do would be to sort out units for each race. In most decks you want arround 25-30 units, I wouldnt want to go lower than 20 in a deck unless it was unitless. As for decksize id go for 50-60 cards. Aim to have 1/2 your deck as units, or 2/3rds in a rush deck. With destruction you have the added dilemma of where to put the skaven cards. What I did when I did when running an orc deck and another destruction deck simultaneously is to only give the orcs clan moulders elite, and give the rest of the skaven units to another destruction deck (in my case dar elfs). Orcs are already very good at rushing without needing skaven so this allows you to have an extra competitive deck. For the order neutral units, id pick the race you think has the worst units and add them to that deck. You can also add other races units in but id leave that unitil every race has their best 20-30.

There arent really any arbitrary limits on number of units but this is what ive found works best for me so far. Im sure there are other people who work wonders in single set with less than 20 units. The only arbritrary thing ive come across is every deck having the 9 support/tactics 3x warpstone chronicles, 3x innovation, 3x contested village, they are really that good currently.

Once youve sorted out the units you have the harder task of dealing with the supports and tactics. With regards to neutrals the current norms in single set seem to be to have between 9 and 15 neutral tactics/supports (total not 9-15 of each) so theres 3 options I can see. with some decks you may not even feel the need for neutrals which makes things much simpler.

1.you could sort out you neutrals into the best 30, and split them up into 2 lots of 15 or less or more depending on preference, 1 set for whichever deck player 1 chooses 1 set for whichever deck player 2 chooses, dumping any nuetrals that dont outdo what you have currently

2.Or you can try and sort out neutrals for every deck. Basically fully sort out every deck.

3. Lastly you could give the best 9 neutrals to either destruction or order, or 1 race building 41-51 card size decks to accommodate those 9. Then use either method 1 or 2 to sort out the cards for the other decks.

A good program you can use to help deckbuilding is deckbox.org/, you can add all the cards in your collection and then build decks

Heres my 2 best decks, I am aiming to be able to run 6 decks simultaneously eventually but this is really as far as ive gotten so far.

Orcs deckbox.org/sets/3595

DE/Skaven deckbox.org/sets/6990

Thanks a lot. I followed your tips and my guys loved the game, we had long and fun Sigmr vs chaos battles.