Greetings, Deathwatch fans!
This week's designer diary goes into detail about how psychic powers work in the Deathwatch RPG, plus some additional extras for Free RPG Day (this Saturday, June 19!).
Greetings, Deathwatch fans!
This week's designer diary goes into detail about how psychic powers work in the Deathwatch RPG, plus some additional extras for Free RPG Day (this Saturday, June 19!).
Very nice! Cheers:D.
Excellent! Now I get to kill 6 PCs Saturday! Yay!
Darn,
Power Armour 8 AP as to be expected, but whats the damage on the Bolter and Bolt Pistol?
Similar but more than Bolters and Bolt pistols in DH/RT, cuz they're Astartes versions. Of course, this doesn't even touch on the special ammo available to Astartes ... notice the "Kraken Rounds" listed for those Tactical SM PC bolters?
Could one of the tester's please confirm if the psychic powers are Dark Heresy Rules or Rogue Trader Rules or a new blend of rules?
Whichever one they are can we get conversion rules for one system to the other when Deathwatch is published??
Figure that the Psyker rules are on par with Ascension, as well as using implementing the Fettered/Unfettered/Push rules, if not one or two steps higher...
Hmm, wonder if the Black Carapace implant contributes to overall AP.
Walker0001 said:
Could one of the tester's please confirm if the psychic powers are Dark Heresy Rules or Rogue Trader Rules or a new blend of rules?
Whichever one they are can we get conversion rules for one system to the other when Deathwatch is published??
Seems pretty clear that it's going to be closer to RT than DH. The default these days seems to be the RT rules, I think we're more likely to see a conversion of the DH rules to the new system than RT and DW to the old.
Hmm, wonder if the Black Carapace implant contributes to overall AP.
I'd assume it's a part of the Unnatural Toughness.
Power Armour 8 AP as to be expected
Actually, read the rules fully. It's AP 10 on the chest, and AP 8 everywhere else.
Hmm, wonder if the Black Carapace implant contributes to overall AP.
Nope, it doesn't contribute towards AP. If you want it to contribute to anything, it'd probably be towards Unnatural Toughness.
This document cannot come out in PDF fast enough!!!
Cannot wait for this. I really cant. I'm clawing at my screen in the hope that the PDF will just materialise...
BYE
MILLANDSON said:
Power Armour 8 AP as to be expected
Actually, read the rules fully. It's AP 10 on the chest, and AP 8 everywhere else.
Maybe I'm missing something. What page is this on? I'm looking at Page 21 of Final Sanction, and it specifically states Ceramite Plating: Provides AP 8 to all Locations.
Perhaps in the quickstart version because they don't use "to hit" locations....in the finished version probable..
Makes you wonder...Brother Sgt. Agamor was wearing Artificer Armour?
Could someone clarify the "Deathwatch Training" language? As I'm reading it (without checking the language in Dark Heresy ), a Marine of the Deathwatch doesn't need to bother checking for Righteous Fury if it happens? That is, roll a 10 and you get to keep on rolling without bothering to roll a WS/BS check again?
Kage
ratdebois said:
MILLANDSON said:
Power Armour 8 AP as to be expected
Actually, read the rules fully. It's AP 10 on the chest, and AP 8 everywhere else.
Maybe I'm missing something. What page is this on? I'm looking at Page 21 of Final Sanction, and it specifically states Ceramite Plating: Provides AP 8 to all Locations.
Might have been changed after my playtesting it then, because my copy says:
Ceramite Plating: Provides AP 10 to the Body and AP 8 to all other Locations
@Kage
Exactly.
Cifer said:
@Kage
Exactly.
Ouch. Craftworlds be warned!
^ Just kidding!
Kage