Cifer said:
If you don't like the ruling, feel free to disregard it or ask your own question.
Funnily enough, I've done just that, since I also assumed Mack didn't quite get what you were aiming at. Lo and behold:
(Sadly, I don't have the original question anymore. However, I mainly asked about what part of the fear rules - the shock table, the insanity points and/or the corruption - would be negated or altered by the fear-affecting talents)
Hi Andreas,
I just wanted to take a moment to try clarifying some of the fear reducing effects.
In general the answer is "yes, they work on all portions of the applicable fear effect." This is for simplicities sake and to not deny players the benefits of talents they have payed for. As with everything it is up to the GM's discretion how this is applied in each case. It is possible that someone's unshakable faith prevented their corruption or that their resistance to fear made it more difficult for the warp to get ahold of their corporeal body.
Upon re-reading the section, however, I do not see where the question arrises from. Table 8-4 on page 232 has no effects that cause corruption. All the listed talents would function with the fear rules as intended. In situations where a player might be corrupted and make a fear test then these abilities would only effect the portion of the effect that causes fear.
Perhaps I'm only seeing part of the question, however, since it sounds like there is a bit of discussion about all this. If my answer doesn't quite fit the question that might be why. Perhaps if you clarified the question with an example and page references.
Mack Martin
Associate RPG Producer
[email protected]
651.639.1905
The point of interest would be Warp Shock. According to page 238 of the core rules, when one suffers Insanity points from Fear Tests involving Warp entities, one also suffers a few points of Corruption. Now my reasoning would be that for example with Fearless, since one never gains Insanity points due to never suffering any of the results on the shock table, one also can't ever suffer from Corruption due to Warp Shock. Am I correct in this?
Regards,
Andreas
The corruption is applied after any insanity points are applied. It clearly states, "If a character suffers Insanity Points resulting from a failed Fear Test involving entities of the warp...". The additional "warp shock" is the corruption suffered by a character when they lose their mental hold on reality in relation to the warp (which is decidedly un-real). If a character manages to not suffer Insanity from an encounter with an entity from the warp he has also staved off corruption.
This represents the type of insanity the character suffers. Seeing horrific sights is one thing, attempting to understand the un-knowable warp not only drives you crazy but physically corrupts you as well.
So yes, you are correct, if you are fearless you are indeed immune to the corruption from failed fear tests and warp shock. You are not, however immune to other types of corruption, which powerful warp entities will commonly cause.
Mack Martin
Associate RPG Producer
[email protected]
651.639.1905
Thank you Cifer (and to Mack Martin) for this answer. It definitely settles the matter with a RAW/RAS verdict.
Also thanks to everyone participating in this discussion. Too bad I haven't had time to chime in before, but I don't think I could have added much meaningful comments anyway
However.. I'm not sure if this is "right" for me and my campaign. I've yet to dole out IPs and CPs in my game besides in conjunction with Fear tests, and I don't really know when to since the system for insanity and corruption is so closely linked to the system for Fear and Shock.
In fact by the strict reading of the rules and guidelines, non combat insanity is still caused by Fear tests. Seeing horribly maimed corpses? Fear rating 1. Staring into the Warp? Fear Rating 4. There are no examples or guidelines of giving out IPs or WPs when there is no Fear involved.
In essence that PC becomes immune to fear, insanity, horror, corruption.. and I'm not sure if I like that.
So house rule suggestion: Fearless characters still roll Fear tests, using whatever modifiers applicable. On a failure of 30 or more they take 1d5 IP and possibly Corruption from Warp Shock. They have mental traumas, mental disorders and Malignancy/Mutation as normal.
To compensate, they are allowed to disengage from combat at will as long as the intention is to attack someone/something else.
Anyone like how that sounds?