A friend and I started playing JITD a couple months ago...we just completed Quest 3....and I've been keeping track of questions as we go.
1.) What is the movement rule for water (single space) and large monsters? Can a bane spider cross water or is water simply not passable by any character?
2.) The general rules concerning movement indicate, both graphically and verbally, that diagonal movement around a corner is a legal movement. This seems odd to me for two reasons. a) There's typically a wall there graphically b) specifically in Quest 3 - we are introduced to the Naga. In the East and West hallways in area two, Naga fills the 2x2 corner and would appear to block the path.....forcing the hero to ring the bell and answer the riddle. However, with the diagonal movement allowed around a corner, the hero is able to easily slip past the Naga. Is this what is intended?
3.) Many of the OL cards indicate they are to be played "at the beginning of your turn".....Doom for example. What exactly does "beginning of your turn" mean? Does the OL need to play that prior to drawing cards and taking his threat tokens or can the OL draw his cards, take his threat tokens, exchange additional cards for threat tokens and then play the card? When does "beginning of turn" end?
4.) One of the randomly drawn special abilities cards for the hero grants him/her the ability to make a bonus mele' attack after defeating a monster in mele'. So could a hero win a mele attack, use the bonus and make and win another mele attack, get another bonus and make and win that mele attack.......maybe even spend surge for movement to get into another mele after winning a mele attack, make another bonus mele attack...and on and on? Simply, is that skill meant to be THAT powerful or is it meant to be a single bonus mele? I ask because in one of our quests, a hero cleared a room of about 6 monsters in one attack using the bonus over and over again. That seems excessive.....seems like it should be a one time bonus per turn (or twice if using the attack order).
5.) In the description for the "Master Naga" in the final area in Quest 3 it says that until all 3 bells are rung he "cannot be attacked by any 'normal' attack". What is meant by 'normal' attack? Can he simply not be attacked or is magic not considered a 'normal' attack? If he simply cannot be attacked is the OL supposed to allow the hero to attack and simply say "no damage was done" and let the hero continue to attack it he figures it out? Or should the OL tell the hero players that the Master Naga cannot currently be attacked? The rules concerning the Master Naga seem vague here and open for interpretation.
6.) The familiars Mata and Cata......sorry if they are mispelled.....are they allowed to pick up gold and potions but not treasures?
Thanks in advance for any and all responses. We are really enjoying the game....just struggling with some of the rules....so there may be more questions to come.