Some questions...

By Charles_Bronson2, in Twilight Imperium 3rd Edition

Some questions...When I activate a system and move my fleet, I must choose all landing options BEFORE starting turning domains suns, right? preocupado.gif

1) My carrier with 6 ground forces moves to a system cointaning three neutral planets with distant suns counters..

I choose to invade each planet with two ground forces.

Do I flip all counters simultaneously, and resolve them in a order I can choose, or they should resolve "simultaneous"? Or I should flip another only after flipping and resolving the first?

2) My carrier with 6 ground forces moves to a system with 2 planets.

I choose to invade each planet with 3 ground forces.

I flip a "fighter ambush" distant sun counter on planet A. I lose the outcoming space battle.

Fighter ambush says I lose all invading ground forces. Do this count for both invasions, or just for the invasion on planet A fails and the planetary landing B is unaffected??

3) Into the breach: If the dreadnaught is destroyed, do I keep the bonus for the entire combat?

4) Skilled Retreat action card: Whenshoud I play it? BEFORE or AFTER the pre-combat abilities? can I choose when? Can I play general "immediately before combat" action cards in the middle or after pre-combat abilities?

5) The naalu retreats before or after pre-combat? Can I choose when?

6) Can I sabotage "Touch of Genius" if the player is trying to emulating another sabotage?

thank you very much guys!

Charles_Bronson said:

Some questions...When I activate a system and move my fleet, I must choose all landing options BEFORE starting turning domains suns, right? preocupado.gif

1) My carrier with 6 ground forces moves to a system cointaning three neutral planets with distant suns counters..

I choose to invade each planet with two ground forces.

Do I flip all counters simultaneously, and resolve them in a order I can choose, or they should resolve "simultaneous"? Or I should flip another only after flipping and resolving the first?

Although you decide who is landing where before you resolve them, when it's time to resolve, you do them one at a time. Choose one to flip face-up, resolve it, then do the other.

Charles_Bronson said:

2) My carrier with 6 ground forces moves to a system with 2 planets.

I choose to invade each planet with 3 ground forces.

I flip a "fighter ambush" distant sun counter on planet A. I lose the outcoming space battle.

Fighter ambush says I lose all invading ground forces. Do this count for both invasions, or just for the invasion on planet A fails and the planetary landing B is unaffected??

I don't know if there's an "official" answer for this, but the way I'd do it is this: It depends on if the Fighter Ambush is the FIRST or the SECOND landing. If it's the first, the other troops haven't landed yet; thus, if your forces die, so do those troops. If it's the SECOND, the first batch already successfully landed (or at least otherwise resolved their landing), and thus the results of that one stay; but if the fleet is destroyed, the SECOND batch would also be destroyed (but not the first, unless they returned to the fleet, such as with Settlers).

Charles_Bronson said:

3) Into the breach: If the dreadnaught is destroyed, do I keep the bonus for the entire combat?

Yes, the bonus is for the entire combat, regardless of what happens to the Dreadnaught.

Charles_Bronson said:

4) Skilled Retreat action card: Whenshoud I play it? BEFORE or AFTER the pre-combat abilities? can I choose when? Can I play general "immediately before combat" action cards in the middle or after pre-combat abilities?

The defender chooses what order to resolve pre-combat effects. One of those pre-combat effects would be "action cards". So the defender could choose to do ACs first, or wait until some other precombat stuff is resolved first.

Charles_Bronson said:

5) The naalu retreats before or after pre-combat? Can I choose when?

No, the Naalu retreat is a special case. It happens before the entire Space Combat STEP. (Most pre-combat stuff is before the battle itself, but is still part of the Space Combat step). Thus, the Naalu ability happens before ANY other pre-combat effects. (NOTE, though, that PDS fire is not a pre-combat effect; it is a separate step in the activation sequence, right after movement, so PDS fire will still happen BEFORE the Naalu retreat).

Charles_Bronson said:

6) Can I sabotage "Touch of Genius" if the player is trying to emulating another sabotage?

Yes. Sabotage prevents you from canceling another "Sabotage" card. A Touch of Genius emulating a Sabotage is still just a Touch of Genius, even though it mimics the effect. (There was quite a debate on this in the ti3wiki forms, and much discussion with Corey; the most recent ruling was as above, though).

Thank you very much.

is there any way of asking the TI designer or offical rulemonger about the fighter ambush? I really need an official answer on this, the text is so confusing.

thanks

Charles_Bronson said:

Thank you very much.

is there any way of asking the TI designer or offical rulemonger about the fighter ambush? I really need an official answer on this, the text is so confusing.

thanks

There's a link at the bottom of the Forums, that says "Rules Questions". Just fill out the form, and Corey will answer.

It will be helpful if you copy the text of the card in your email, and quote any relevant rules to make sure he's on the same page (as he is in charge of a lot of games, and it can get confusing I'm sure).

sigmazero13 said:

Charles_Bronson said:

2) My carrier with 6 ground forces moves to a system with 2 planets.

I choose to invade each planet with 3 ground forces.

I flip a "fighter ambush" distant sun counter on planet A. I lose the outcoming space battle.

Fighter ambush says I lose all invading ground forces. Do this count for both invasions, or just for the invasion on planet A fails and the planetary landing B is unaffected??

I don't know if there's an "official" answer for this, but the way I'd do it is this: It depends on if the Fighter Ambush is the FIRST or the SECOND landing. If it's the first, the other troops haven't landed yet; thus, if your forces die, so do those troops. If it's the SECOND, the first batch already successfully landed (or at least otherwise resolved their landing), and thus the results of that one stay; but if the fleet is destroyed, the SECOND batch would also be destroyed (but not the first, unless they returned to the fleet, such as with Settlers).

I disagree on this point. You decide where all your troops are landing and then you start flipping DS tokens, one at a time. Losing to a Fighter Ambush will only destroy the troops who landed on that planet, regardless of when in the sequence Fighter Ambush is resolved. Ground forces who are invading a different planet should not be affected by this token. Even if the DS token were an ADS and it destroyed the carrier that all of my troops arrived on, GFs who landed on a different planet would be left alone (to their own fate, soon to be decided.)

As I understand the rules, landing GFs on any planet(s) is a seperate phase from resolving invasion combat/DS tokens. By the time you start flipping tokens, everyone is down on whatever planet they were sent to. DS tokens are resolved in the order you choose to flip them and the consequences of each are limited to whatever effects they say they have.

I agree with everything else you said, though. =)

Steve-O said:

sigmazero13 said:

Charles_Bronson said:

2) My carrier with 6 ground forces moves to a system with 2 planets.

I choose to invade each planet with 3 ground forces.

I flip a "fighter ambush" distant sun counter on planet A. I lose the outcoming space battle.

Fighter ambush says I lose all invading ground forces. Do this count for both invasions, or just for the invasion on planet A fails and the planetary landing B is unaffected??

I don't know if there's an "official" answer for this, but the way I'd do it is this: It depends on if the Fighter Ambush is the FIRST or the SECOND landing. If it's the first, the other troops haven't landed yet; thus, if your forces die, so do those troops. If it's the SECOND, the first batch already successfully landed (or at least otherwise resolved their landing), and thus the results of that one stay; but if the fleet is destroyed, the SECOND batch would also be destroyed (but not the first, unless they returned to the fleet, such as with Settlers).

I disagree on this point. You decide where all your troops are landing and then you start flipping DS tokens, one at a time. Losing to a Fighter Ambush will only destroy the troops who landed on that planet, regardless of when in the sequence Fighter Ambush is resolved. Ground forces who are invading a different planet should not be affected by this token. Even if the DS token were an ADS and it destroyed the carrier that all of my troops arrived on, GFs who landed on a different planet would be left alone (to their own fate, soon to be decided.)

As I understand the rules, landing GFs on any planet(s) is a seperate phase from resolving invasion combat/DS tokens. By the time you start flipping tokens, everyone is down on whatever planet they were sent to. DS tokens are resolved in the order you choose to flip them and the consequences of each are limited to whatever effects they say they have.

I agree with everything else you said, though. =)

The reason I think of it the way I do is that the Fighter Ambush thematically happens before you do landings at all. The only reason I'd allow the first one to stay if it's not the ambush is then it opens up the weird situation of knowing the results, but then invalidating them.

I could very well be wrong, though; I'm not sure what Corey's response will be on that one.

Wait a minute, let me see if a get this

4) Skilled Retreat action card: Whenshoud I play it? BEFORE or AFTER the pre-combat STEPS ? can I choose when? Can I play general "immediately before combat" action cards in the middle or after pre-combat abilities?

So, can I play action cards, throw in anti fighter barrage, then, before minister of war and assault cannons, can I play skilled retreat?

Charles_Bronson said:

4) Skilled Retreat action card: Whenshoud I play it? BEFORE or AFTER the pre-combat STEPS ? can I choose when? Can I play general "immediately before combat" action cards in the middle or after pre-combat abilities?

So, can I play action cards, throw in anti fighter barrage, then, before minister of war and assault cannons, can I play skilled retreat?

One of the pre-combat actions would be "play action cards". Thus, the defender can choose when in the sequence to do it. However, just like AFB or Assault Cannons can only be used once, so can the 'play action cards'. (Note that this applies to action cards that say "before a space battle" or "before a round of space combat", not things like Direct Hit! that have specific timing).

Thus, in your example, if you choose to play Action Cards first, you'd have to play Skilled Retreat then. You couldn't play SOME action cards, then do AFT, then Minister of war, then Assault cannons, then Action Cards again. (Though you could just do the final Action Cards one if you wanted).

sigmazero13 said:

The reason I think of it the way I do is that the Fighter Ambush thematically happens before you do landings at all. The only reason I'd allow the first one to stay if it's not the ambush is then it opens up the weird situation of knowing the results, but then invalidating them.

I could very well be wrong, though; I'm not sure what Corey's response will be on that one.

My way makes thematic sense to me, too. I never pictured the carriers landing themselves to offload troops. I always imagined them launching little shuttles or pods at each planet in the system they want to invade. So the fighter ambush would shoot those shuttles out of the sky, but the carrier they came from is not actually being attacked. And of course any troops aimed at other planets have already launched and gone off in another direction. I figure that follows logically from the FA token not actually destroying ships in your fleet - they're fighting somewhere in the planet's atmosphere or near orbit with those vehicles that are inbound to that planet.

I guess it's all a question of how you imagine things working in the TI universe.

Steve-O said:

sigmazero13 said:

The reason I think of it the way I do is that the Fighter Ambush thematically happens before you do landings at all. The only reason I'd allow the first one to stay if it's not the ambush is then it opens up the weird situation of knowing the results, but then invalidating them.

I could very well be wrong, though; I'm not sure what Corey's response will be on that one.

My way makes thematic sense to me, too. I never pictured the carriers landing themselves to offload troops. I always imagined them launching little shuttles or pods at each planet in the system they want to invade. So the fighter ambush would shoot those shuttles out of the sky, but the carrier they came from is not actually being attacked. And of course any troops aimed at other planets have already launched and gone off in another direction. I figure that follows logically from the FA token not actually destroying ships in your fleet - they're fighting somewhere in the planet's atmosphere or near orbit with those vehicles that are inbound to that planet.

I guess it's all a question of how you imagine things working in the TI universe.

Indeed :) Though it should be pointed out that you say that "the carrier they came from is not actually being attacked", but the way the Fighter Ambush works that isn't really true - the Carrier *IS* being attacked, and if it's destroyed, so are the landers :)

But it will be interesting to see what Corey says.

sigmazero13 said:

Indeed :) Though it should be pointed out that you say that "the carrier they came from is not actually being attacked", but the way the Fighter Ambush works that isn't really true - the Carrier *IS* being attacked, and if it's destroyed, so are the landers :)

Oh, I guess I'm misremembering Fighter Ambush then, I didn't think the rest of the fleet actually came under attack, just the invading GFs.

Steve-O said:

sigmazero13 said:

Indeed :) Though it should be pointed out that you say that "the carrier they came from is not actually being attacked", but the way the Fighter Ambush works that isn't really true - the Carrier *IS* being attacked, and if it's destroyed, so are the landers :)

Oh, I guess I'm misremembering Fighter Ambush then, I didn't think the rest of the fleet actually came under attack, just the invading GFs.

What Fighter Ambush does is you do a space battle against those fighters. If your fleet is destroyed, so are the landing GF's. It says if you fail, "all landing Ground Forces are discarded", but it doesn't specify whether this just applies to the GF's trying to land on that specific planet, or ALL landing GFs.

Guys, im a little busy....could someone ask the designer for me?

thanks a lot... ;)