Some questions...When I activate a system and move my fleet, I must choose all landing options BEFORE starting turning domains suns, right?
1) My carrier with 6 ground forces moves to a system cointaning three neutral planets with distant suns counters..
I choose to invade each planet with two ground forces.
Do I flip all counters simultaneously, and resolve them in a order I can choose, or they should resolve "simultaneous"? Or I should flip another only after flipping and resolving the first?
2) My carrier with 6 ground forces moves to a system with 2 planets.
I choose to invade each planet with 3 ground forces.
I flip a "fighter ambush" distant sun counter on planet A. I lose the outcoming space battle.
Fighter ambush says I lose all invading ground forces. Do this count for both invasions, or just for the invasion on planet A fails and the planetary landing B is unaffected??
3) Into the breach: If the dreadnaught is destroyed, do I keep the bonus for the entire combat?
4) Skilled Retreat action card: Whenshoud I play it? BEFORE or AFTER the pre-combat abilities? can I choose when? Can I play general "immediately before combat" action cards in the middle or after pre-combat abilities?
5) The naalu retreats before or after pre-combat? Can I choose when?
6) Can I sabotage "Touch of Genius" if the player is trying to emulating another sabotage?
thank you very much guys!