First, sorry if there's a better forum for this, but I thought it was more appropriate here than in the fan content forum considering that it's ultimately just a rules discussion. In light of some of the balance issues that have a fairly broad consensus, I devised some house rules. Most of these target a combination of mechanics and flavor. A couple of these regard the investigators themselves, but most are for the personal stories. These are probably not complete because I'm attempting to consider all investigators at the same time, and there are quite a few to become familiar with. Here goes:
1. Mandy can only use her research power on herself or another investigator in her location.
2. Patrice can only use her inspiring power on an investigator in her neighborhood.
These weaken the 2 most-unanimously-considered-overpowered investigators by an appropriate amount, I think. And, it makes more logical sense.
3. Sister Mary does not roll for her blessing. This flows with Rex and helps out Mary a lot without doing anything to break her. I am modifying her PS slightly to accommodate the change.
**I've been thinking a lot about Daisy. Many people consider her broken, but statistically she is only middle of the road. I'm leaving her alone for now until I have/see more thorough evaluations on her.
Now for the Personal Stories:
1. Vincent, Jenny, and Hank need only spend 3 clue tokens instead of 5. Admittedly, this isn't all that clever and might make it too easy to get them, I might come up with something better but these 3 need help because their pass conditions are too costly and they are below average characters without them (at least Vincent is).
2. Mark gets +1 focus in addition to +1 sanity. Most investigators get either a powered up special or 2 passive bonuses. I want to bring that into uniformity with all investigators. Focus and sanity are thematically similar, so the bonus to both is appropriate for his story. I realize that his fail condition is extremely light, but considering that his pass isn't the easiest to obtain and he's a middle-tier investigator I don't think it's a big deal.
3. Micheal gets +1 fight instead of +1 sanity, but retains the sanity healing from monster killing. This makes more narrative sense for his story, and gets rid of the pesky generic +1 sanity that all but 1 (Tony) of the low sanity characters get.
4. Harvey's is changed dramatically. I wanted something more unique for him that still makes sense for his story, rather than the same ability that Daisy has and that Dexter can get (which seems to fit him perfectly). I came up with, instead of +1 stamina and -1 sanity cost for spells, he gets a +1 speed and the ability to automatically pass spell checks when his lore is at 6 (for spells that are based on the number of successes he still rolls but has a 'bonus' success). To me, it's more unique, just as flavorful, and more appropriate for his character.
5. Silas' pass could stand to be a little better. Mandy can close and seal a gate without having to be devoured (though it isn't terribly likely to happen). So, when Silas' PS is passed, also remove a doom token from the doom track.
6. Gloria's I find to be very unsatisfiying, but I'm not sure how to change it - help would be appreciated. I considered just adding +1 lore as well, but will and luck would be just as appropriate for her story/character. Her pass condition should probably be harder if it's powered up as well.
7. George for sure needs a little more help. He should get +1 focus in addition to the +1 stamina, similar to Mark (his story is similar as well).
8. Zoey should gain +1 will instead of +1 sanity. She's a nutcase, and her PS doesn't change that. Will makes more sense, and the +1 sanity is too generic as I mentioned above.
9. Mary's fail should just remove her curse rather than bless her. Her pass just makes her blessing permanent, and the pass condition should be increased from 2 to 3 blessings, I think.
I'd like for folks to honestly critique the above. Some of them I'm more certain about than others, but I would like to get some extra input on ways that these might affect gameplay that I might not be foreseeing. I'd also like to print some new PS cards at some point and would appreciate any advice on the best way to go about that (I am using strange eons), with portraits and such. Thanks!


I agree that a Will boost makes more sense, but I'm not willing to lose the Sanity bonus. I would rather you just trade the Fight boost for Will, and leave the rest alone.