Time for another set of cards as I work towards release of In the Balance 2.0. I figure I should take in any last minute feedback before certain cards get finalized.
The standard example of obstacle style cards in the game are the Maze and the Marsh. Overall, they are annoying, which obstacles are, though they are also rather ho-hum. The roll is too easy, they don't really have any effect to match what they are, and after about 10 to 20 turns they are no threat and only clog up a draw space. Over two decades, I've watched them come, and other than an encounter when they are drawn, they usual end up as the target of a spell just to get them out of the way. They aren't even worth teleporting another character to them to hamper a competitor.
There are two obstacle cards in ITB, and they've been through a number of different mechanics variation. Part of what I tried to do with them (based on input from my test groups) is to
- give them some varied effect
- give a light touch of variables to overcome them
- provide some mix up in the game based on what they do
- work them so they aren't just blockage of a draw space
- and use them to put some badly needed if minor value into certain followers the are just ho-hum (like the Guides).
Take a peek and see what you think. Feel free to comment herein or by PM. For the usual lurkers out there, you know how to get in touch with me. These are not intended to lean on commercial card standards. Right-click and Save/View to the see them at 300ppi.


As with the Place-Challenge cards, I am considering including in ITB 2.0 some alternatives for other standard cards. They will only appeal to those fan-expanion players who would like such cards to work more like the mechanics on ITB cards. Here are two possibilities for the Maze and Marsh, though as with the two above, I have not settled on exactly how they will read in the end.




