New Keywords from March Of The Damned

By gerson2, in Warhammer: Invasion The Card Game

Where did you find info about Savage that it only triggers when a unit survives?

Look at this card Skink Skirmishers (link few posts above):

Savage 1 (whenever this unit is dealt damage, it may deal 1 damage to target unit In any corresponding zone).

Where is a word about surviving?

Savage X

This keyword allows a unit, when it is dealt 1 or more damage, to deal X damage to one target unit in any corresponding zone. It is important to note that the unit with the Savage keyword must survive the damage it was dealt in order for the Savage keyword to trigger.

This is on the information page of the march of the damned section, it is understandable to miss it, if you read through james hatas explanation on the keywords he invented on the other page.

Heres the link: www.fantasyflightgames.com/edge_npm_sec.asp

DavidTJ said:

Savage X

This keyword allows a unit, when it is dealt 1 or more damage, to deal X damage to one target unit in any corresponding zone. It is important to note that the unit with the Savage keyword must survive the damage it was dealt in order for the Savage keyword to trigger.

This is on the information page of the march of the damned section, it is understandable to miss it, if you read through james hatas explanation on the keywords he invented on the other page.

Heres the link: www.fantasyflightgames.com/edge_npm_sec.asp

That's true. See the information page to read it all if You don't believe..

Dealt appears to be past tense, meaning that the unit must have the damage moved from assigned to applied. If the unit is destroyed then it is immediately removed and the keyword does not state that it works from the discard pile so it must be in play for its effect to initiate.

dormouse said:

Dealt appears to be past tense, meaning that the unit must have the damage moved from assigned to applied. If the unit is destroyed then it is immediately removed and the keyword does not state that it works from the discard pile so it must be in play for its effect to initiate.

I do agree with that, tho I'm sure the ability gonna work even if the damage is removed with thoughtess or with spells like "blessing of valaya".

Kragg said:

dormouse said:

Dealt appears to be past tense, meaning that the unit must have the damage moved from assigned to applied. If the unit is destroyed then it is immediately removed and the keyword does not state that it works from the discard pile so it must be in play for its effect to initiate.

I do agree with that, tho I'm sure the ability gonna work even if the damage is removed with thoughtess or with spells like "blessing of valaya".

That's what I said some posts before. If damage must be "dealt", cancellation effects remove damage between asigning and applying that damage, so, it's never "dealt".

Tobogan said:

That's what I said some posts before. If damage must be "dealt", cancellation effects remove damage between asigning and applying that damage, so, it's never "dealt".

I don't think is like you'r saying. If it's like this, lizardmen gonna be exactly like orcs, with the only different that they don't take +P but they deal damage.

I guess instead that damage dealt doesnt mean a unit damaged, I guess is more like "if a unit get assigned some damage (whenever you are able or not to cancel it, or assign to another one) the ability will trigger".

Kragg said:

Tobogan said:

That's what I said some posts before. If damage must be "dealt", cancellation effects remove damage between asigning and applying that damage, so, it's never "dealt".

I don't think is like you'r saying. If it's like this, lizardmen gonna be exactly like orcs, with the only different that they don't take +P but they deal damage.

I guess instead that damage dealt doesnt mean a unit damaged, I guess is more like "if a unit get assigned some damage (whenever you are able or not to cancel it, or assign to another one) the ability will trigger".

I agree, the way i see 'dealt' i that the damge gets 'dealed' to the payer, or assigned, it doesnt matter if it was cancelled from toughness a tactic or whatever, because the damage was still technically 'dealt'.

It would be so much simpler if the card just said apllied damage or assigned damage. O well.

indeed, we shall need some FAQ about it :P

FAQ - is good in all cases. ;p

JonHook said:

The Savage keyword can also be used in situations where a player redirects damage to a Unit with Savage, and then that Unit will direct similar damage to a target Unit in a corresponding zone.

So, if you were attacking someone's Battlefield, and one of your Units, (or a Tactic or Support), allows you to redirect some of the damage to another target you control, you could target a Unit with Savage in your Quest zone, (for example), and that Unit would then ping a Unit in your opponent's Quest zone too.

Savage could also become useful with your own direct damage effects, when X is greater than 1.

For example, if you had a unit with Savage 3, you could combo with Dwarf Ranger to turn 1 point of direct damage into 3.

As the keywords are on the cards right now, they are pretty confusing.

Savage is fun with Loremaster of Hoeth or other sources of indirect damage.

Necromancy is just awesome. Fits the undeath perfectly. Very useful with DE/Chaos sac effects. And why am I expecting some tactic that gives a unit in your graveyard necromancy until end of turn?

Drag0on said:

As the keywords are on the cards right now, they are pretty confusing.

Savage is fun with Loremaster of Hoeth or other sources of indirect damage.

Necromancy is just awesome. Fits the undeath perfectly. Very useful with DE/Chaos sac effects. And why am I expecting some tactic that gives a unit in your graveyard necromancy until end of turn?

the idea of savage in combo with loremaster of hoeth is great!

about the tattic, I'm sure as well there gonna be some cards either tattics either units who gives necromancy until the end of the turn.

I could imagine that maybe a Vampire Count in play gives Necromancy to all Undead in your discard pile, or an effect that enable to play necromancy effects any time as a tactic...

Or something without Necromancy keyword : an attachemt ("rise from the dead") that could put into play any unit from your discard pile, but it counts as an undead.

Actually given the way they have ruled on damage dealt in the past as a precedent, I'm pretty sure that at least a single point of damage is going to have to be successfully applied to trigger Savage. It'll be interesting to see which direction James takes this in and the resulting shift in combat damage being dealt to Order units.

As it is now I hear a lot of people saying healing is useless because everyone just assigns enough to destroy units entirely but in my experiences there is not infrequently an extra point or two that gets left over for some unit. Then again I haven't played in about a month so maybe even my regular partners are doing it this way now, stacking all damage on the ones they know they can kill and leaving other units unscathed.

dormouse said:

Actually given the way they have ruled on damage dealt in the past as a precedent, I'm pretty sure that at least a single point of damage is going to have to be successfully applied to trigger Savage. It'll be interesting to see which direction James takes this in and the resulting shift in combat damage being dealt to Order units.

As it is now I hear a lot of people saying healing is useless because everyone just assigns enough to destroy units entirely but in my experiences there is not infrequently an extra point or two that gets left over for some unit. Then again I haven't played in about a month so maybe even my regular partners are doing it this way now, stacking all damage on the ones they know they can kill and leaving other units unscathed.

Me and the people I play against sort of have an unspoken rule that damage is only applied enough to kill a unit, no throwing 5 damage on a defender of the hold, for example.

Thats a pretty stupid house rule, no offense. Makes it very tough to play around Blessing of Valaya. Do you require them to assign 3 pts to the Dragonmage too?

ddm5182 said:

Thats a pretty stupid house rule, no offense. Makes it very tough to play around Blessing of Valaya. Do you require them to assign 3 pts to the Dragonmage too?

I did not explain it clearly,

it does have exceptions, cannot quite explain it, it is not that we cant over assign damage we just ussually do not. If I had King Kazador a defender of the hold and a hammerer of karak azgul, My opponent would not assign 34 damage to King Kazador, he would kill them all.

It isnt relly for tactics and stuff, not even a house rule really, we just do that, I do not even recall any of us ever making it a rule it is just what we do i guess.

Hard to explain how it works and what happens, I am just trying to say that in our group atleast, there is a descent amount of damage applied to units throughout the game that does not kill them.

I know this isnt as important as the actual play but i will say it anyways, but logically speaking chaos wouldnt get a bloodthirster, a couple uits of chaos knights and Bule lord of puss to all take out a lone high elf envoy, they would also go after the spearmen, swordmasters etc. this example may be a little extreme but you get the idea.

ddm5182 said:

Thats a pretty stupid house rule, no offense. Makes it very tough to play around Blessing of Valaya. Do you require them to assign 3 pts to the Dragonmage too?

instead is the best home rule and actualy the most applied also in my meta.

we block either to kill units, either to survive one round more. **** off damaging units unless you don't have some spell effects (i.e DE tattics).

and before some1 could say: "and what you gonna do against a swordmaster or a dragonmage?" well since those two units are JUST TWO UNITS on about 200 out there, and since highelf metagame is one of the most useless atm, we rarely face them. anyway to be sure we always put inside some spell to nuke units.