My brothers and I had a couple of conversations that led to some interesting overlap. We were talking about how Protection decks are good at what they do but are pretty boring (to us). Too much reaction, not enough action. Simultaneously, there are very few cards that stop treacheries and one of those cards is in Protection but ends up being so costly that it is not worth playing (Get Behind Me)
What I mean by cost is...yeah, it only costs one resource but if you don't have a resource generator down, you lose 2 cards from your hand which, being on hero side is likely around 5 so now you are down to 3. The opportunity cost of holding on to Get Behind Me (GBM) means you lose the use of that card for however many turns you hang onto it before a treachery worth playing it on comes up. So if it is say...3 turns before you play it, that is total of 5 resource cost and there are very few treacheries that come up I cannot handle with 5 resources. Hence it becomes a bad card in a vacuum (you can always build a deck around any particular card and there may be a hero or build that wants to hold cards)
Meanwhile, a hero I have often struggled to come up with a fun build for has been Black Panther. I have had good builds, effective builds...but they were not particularly fun as Black Panther. Probably my most fun version was the one that got Goliath to do 20-25 points of damage multiple times. But that build can be done better by others...it is not specific to Black Panther and there is also some thought it interferes with what he does best.
So I started thinking that having built effective but not fun protection decks, effective but not fun Black Panther decks, maybe there was something there. I started thinking about Black Panther's strengths: he can deal with a lot of small to modest threats, whether with damage or small amounts of threat itself. When he gets multiple Wakanda Forevers off in the same turn he can do shockingly huge amounts of damage although it feels small as 4 pips is the most at one go. Second, he is resource rich as Vibranium is so strong for him.
So the idea was born; build a version of Black Panther designed to get as many cards on the board long term and enhance card draw to try to get multiple Wakanda Forevers off every turn. To this end, protection offers a lot of value. I don't want to use the cards that need to be in hand to be valuable...no Desperate Defense, Expert Defense, GBM...but Defensive Stance, Armored Vest, Indomitable, Unflappable, Energy Barrier, Electrostatic Armor...ah yeah, come on down!!!
Additionally, Protection has a great card for Black Panther in Brother Voodoo. With a thinned down deck, his search for an event in the top 5 cards only has one event to search for...Wakanda Forever but he is going to find one pretty much every time.
With Avengers Mansion, Golden and Nick Fury I have a ton of flat out card draw (not to mention Unflappable).
Knowing how many resources I have, I filled it with expensive allies...Brother Voodoo, Luke Cage, Iron Fist, War machine, Lockjaw (who serves double purpose with his ability to be a resource and get played in the same turn) Heimdall, Nich Fury...only Clea and Shuri are cheaper.
The biggest problem I have is a weird one: with Armored Vest and 1-3 Energy Barriers out, I might not be damaged all the time thus invalidating Vibranium Suit...a first world problem to be sure. Needing to be damaged but defending too well to take it.
So my brother ran unaltered Black Widow and I played him for our first test run and he had Klaw already out so Klaw it was.
Sometimes a test run goes too good. I had Golden City and a piece of armor in my opening hand, with his ability I got 2 pieces down. By turn three I had all four pieces of his armor down and was doing multiple Wakanda Forevers. In less time than it takes to type it I had Avengers Mansion, Helicarrier, Armored Vest, Electrostatic Armor, allies, Unflappable, Indomitable, an evergy barrier...I had at one point I think 17 cards out and was blasting 2-3 Wakanda Forevers every turn but only use some of it as there was no threat to handle, no minions alive and I could not heal as I was taking no damage....
Klaw had one o those classic 2-3 surge on each of us, put out side schemes and you are looking at 2-3 minions each, I think there were 4 side schemes, might have been three, each with 6 or more threat. In one turn there was nothing on the table for Klaw.
It was as good a first run as possible. I plan to play ithis deck through my testing gauntlet; running through every scenario on the game basic, then advance, then Heroic 1 and more and am looking at: Taking out 1-2 Med Teams, taking out iron Fist (I don't want the villain stunned, I need to take damage), taking out an energy barrier (same reason) or 2. But I would want to put in 2 cost or less cards that stay on table. Plan to start a sideboard of cards i think might work. Not needing more resources, never felt resource poor so have some room and options. I often have Black Widow being played by someone in the group or that ally would be plan 1, 1a and 1b but I like this problem; a deck working exactly as designed that has room for improvement.
For the first time I have a Black Panther deck I enjoyed playing. For the first time I have a Protection deck I enjoyed playing.
Not sure there is any point to this post, just wanted to share. Hope it had some value