I've been looking around and can't seem to find an answer, is there a cap to how many attacks can be made with Unmatched Ferocity?
If the default melee check is PP, do I read "to a maximum difficulty of PPPPP" as "You can keep making attacks until you hit that difficulty."? or "You can make as many attacks as it takes but the difficulty doesn't go higher than that."?
Also, how does this work with abilities that upgrade/increase the difficulty of attacks like Dodge or Adversary? If the starting difficulty is say, RRP, does that mean Unmatched Ferocity only gives you 2 bonus attacks? RRPP and RRPPP?
If the effect ends when you reach the cap (which is only 3 bonus attacks) that answers my final question, if it doesn't, where does it end? Assuming you have the whole tree you can switch targets, so...when you run out of Engaged targets?
Edited by False God