I have all of the big expansions, and ~50% of the ally/villain packs. I am staring a new campaign with a diverse group, and some of them are nowhere near as good at tactical games then the others. I play with this group a lot and we have rules about trying to only provide vague instructions, or thematic in-game callouts; so that the people with more skill don't just hijack someone else's turn. Because of this they will not always play optimally, and will generally have more fun. I also try to play less optimally and more thematically so I'm more "Dungeon Master" than "opposition".
The problem is that I really like tactical games and am quite good at them, so if I am intentionally playing poorly to avoid steamrolling the players they know that I am doing that and can find it condescending.
Is there a collection "bad" or "weak" class and agenda cards that I could take, so that I can give myself a intrinsic disadvantage? This would allow me to give the impression that I am playing to win (I would still largely play a thematic game) so that the players feel like there is always a real threat of them losing, which I think will make the game more satisfying.