Hi everyone.
I've been in a large discussion for most of the day with a number of people about Large monster movement, shrinkage and expansion during its activation. The biggest problem I have found is the Large monster rules particularly for interruption of movement don't take into account expansion.
Here are the Rules for large monster movement.
The Two movement examples I have a problem with are as follows:
Example 1: (52 seconds into the video)
Can a large monster expand after each action. For example can a shadow dragon shrink to it most forward square, move 3 spaces and expand forward 2 addition spaces before activating its second action and shrinking to it most forward square and moving another 3 spaces and expanding forward again effectively giving the shadow dragon a movement of 10 (or 15 had it used the Dash card to make a 3rd movement action). Or is the large monster only allowed to expand at the end of its activation allowing it to only move 6 spaces and expand in the forward most 2 spaces limiting it realized moved spaces to only 8 (or 11 had the OL played the Dash Card?)
Example 2: (2:18 into the video) - The Video details this scenario very well and how it possibly nerfs melee large monsters while buffing ranged large monsters.
Can a large monster like a Shadow Dragon or Crypt Dradon interrupt its movement, declare a second action like an attack taking into considering it can expand. For example can the Shadow Dragon move 1 space, declare a Melee attack knowing full well it can expand forward 2 spaces. Then expand to be adjacent to the Hero perform the attack then complete it final 2 movement moving off from any square? The problem is the rules I posted kind of make it sound like in order for a Shadow Dragon to perform a Melee attack the shrunken 1x1 space needs to be able to perform the action from its location BEFORE expanding. Therefore the dragon might have to move the full 3 spaces in order for its 1x1 to be adjacent to the hero before initiating the attack. Now while that sounds fine. The problem is so long as the monster has line of sight, this won't affect ranged monsters like the Crypt Dragon. The Crypt Dragon can still move the 1 space, have line of sight, declare the interrupted movement and expand for 2 spaces (for free) and roll for the ranged attack that inherits 2 free range. The Crypt Dragon can then move off another 2 spaces completing its first movement action.
Now some reports that I've read say the Melee Dragon is perfectly fine to perform the first example (move 1 space, expand, attack, move 2 more spaces and expand) and that the rules I posted above are more to prevent Overlords from making free moves by Shrinking and Expanding without being able to perform a second action upon their expansion. For example preventing the following: Shrinking, Moving No Spaces, Expanding in an opposite direction, then moving 1 space, expanding, attacking and moving and expanding a 3rd time.)
Here is a video question showing each of the following examples and how this can be interpreted, and if interpreted in one way can significantly nerf melee large monsters while buffing large ranged monsters:
Edited by Rekkless88