We're on the 3rd round of the intro game for the clone wars sets. I have a few questions.
1. For a ship attacking squadrons: So you can attack as many squadrons that are in your arc with your hull attack. If say 2 squadrons are at medium distance and one is at long distance, can you attack all 3? Or can you only attack at one range?
2. Can squadrons move through ships?
3. If you save a token for later, are you allowed to use both the token and that round's dial at the same time? Otherwise it seems you'd end up always having one extra thing.
4. What happens if you're stuck in a ram? I have a hardcell that can't go anywhere because a consular moved in front of it. They've both taken the one point of damage. If my opponent decides not to activate that ship again before I activate the hardcell, am I forced to ram again?
5. Is there a method for moving squadrons other than putting them on top of the distance ruler then removing it? It is kind of fiddly with positioning.
6. I realize ships are supposed to collide if close, but why can't they go through each other? I feel like 3d space collisions would be easier to avoid if accidental. Has anyone tried making rules for 3 dimensional play? Just curious.
7. What's a good way to organize tokens?
8. Do ships always start at speed 2?
9. After a defense token is spent when exhausted and discarded, is it gone forever?
Thanks for the help. I'm sure I'll have more later on but that's as far as we've gotten.