Cannot Get Your Ship Out FFG Forums Finale

By Snipafist, in Star Wars: Armada

This will be the last monthly thread, barring some kind of unforeseen change from FFG.

https://cannotgetyourshipout.blogspot.com/2021/01/eric-15-updates-new-years-eve-and-new.html

Getting close to done, finally! Edition updates take forever to get through everything and I guarantee you I missed something somewhere. We're up to wave 7 now (the Chimaera ISD variants were already updated earlier in the ISD mega-article).

  • Mandalorian Gauntlet Fighter.
    • Removed references to old Intel.
    • It's still absolutely terrible.
      • For real, FFG should be ashamed of how bad this squadron is.
  • Grand Admiral Thrawn
    • Tarkin comparison spruced up a bit (thanks, cheaper Tarkin!).
    • Removed references to two-ship now that Pryce is dead.
      • I have nothing nice to say about that fleet build at all and I'm glad it's dead. Every time I delete references to Pryce or two-ship it makes me a little happy.
    • Otherwise shortened and streamlined the article.
  • Wave 7 Rebellion in the Rim objectives
    • Red
      • Ion Storm
        • Interdictors with Grav Shift Reroute work well here, just like they do with all objectives that let you place all obstacles.
      • Marked for Destruction
        • Again, Interdictor with Grav Shift Reroute helps a lot.
        • That doesn't mean this objective is good.
      • Surprise Attack
        • Removed references to Bail and Pryce.
        • Removed reference to Avenger.
    • Blue
      • Minor editing and upkeep.
    • Yellow
      • Overall minor editing and upkeep. Added Interdictor discussion to Rift Ambush per a reader mention about Grav Shift Reroute and I agree it's got some legs.

https://cannotgetyourshipout.blogspot.com/2021/01/eric-15-updates-finally-finished.html

My updates finally done!

Of course, I'm sure there's something somewhere I missed, but I guess we'll see.

  • SSD
    • Old pass token reference removed.
    • Gunnery Team discussion updated due to 1.5 Gunnery Team.
      • It's still the default weapon team but there's some alternatives if you're feeling wacky.
    • Updated the title discussion a bit - using Ravager with only con fire tokens is just fine, and I do it, especially late game when repairing becomes important.
    • Editing, hyperlinks, the usual.
  • Admiral Piett
    • Basically left as-is with minor editing.
    • He's still not good, sorry.
  • Commander Palpatine
    • Basic editing.
    • He's also still not very great. Too bad he didn't get a minor points cut.
  • Romodi
    • Basic editing.
  • Onager
    • Mentioned the issues with evade tokens (up to 3 dropped dice at extreme range nowadays).
    • Removed the Banned Trinity mentions.
    • Removed H9 Turbolasers and Quad Turbolaser Cannons as they're Modifications and you want that superweapon more than you want these turbolaser upgrades.
  • Defense tokens
    • Updated evade with the new 1.5 changes.
    • Otherwise general-purpose upkeep and some more examples here and there.

And that's it. For now. I hope.

Give me a few days to recover and I hope to get a pass tokens article out there to help guide folks through the new normal with 1.5.

On 1/22/2021 at 11:02 PM, Snipafist said:

https://cannotgetyourshipout.blogspot.com/2021/01/15-conjecture-on-squadron-points-changes.html

The squadron points adjustments recommendations companion article.

Oh boy, more things I can be wrong about!

I was thinking on the first part of your imaginary quote : "well we want it to feel like Star Wars and squadrons are part of Star Wars. It would be best if they were a part of every fleet, to varying degrees."

In this case why every fleet shouldn't have a free squadrons dotations ? Every Empire fleet could start with 3 Tie fighters, every Rebel fleet with 2 X-wing, etc. In this way you could avoid squadron-free list, make the game more real without breaking too much (in my mind) the interest of squadrons lists.
What do you think ?

19 hours ago, ZaZ333 said:

In this case why every fleet shouldn't have a free squadrons dotations ? Every Empire fleet could start with 3 Tie fighters, every Rebel fleet with 2 X-wing, etc. In this way you could avoid squadron-free list, make the game more real without breaking too much (in my mind) the interest of squadrons lists.
What do you think ?

This is something I've actually been in favor of in the past, but it's a bit of an extreme recommendation. Starting with a free X% of the game's points as squad points followed by you may then spend up to Y% of your regular points on squads would ensure there's always a squad mini-game, which makes fighters a more reliable investment for both sides.