With the forums still up for about a month, maybe it is okay to ask the following. I'm thinking how the 5th edition mechanics could be simplified and improve. So if you fellow homebrewers were in charge of developing a 5.5 edition of l5r, what mechanics would you change from the 5th edition? You can't change the layout of the book, let us say that's in the hands of the marketing department
- I would combine Focus and Vigilance into one stat.
- Find a way to include the Void ring in the stats of the characters, other than void points. Then remove the rule that a ring other than Void, can't exceed the Void ring rank +1.
- I like the idea of opportunities on the dice, but the table for extra opportunities is just unwieldy.
- I would include a table for unmasking, were we would have general emotions on one side, some examples were this emotion is used in the outburst in the middle and some general loses of Honor, Glory or extra narrative consequences.
- I would shrink the school curriculum to just the rank with their special access techniques.
- Create a mechanic were in certain scenes your Honor rank matters.
- Include the price of a Rokugani pony.
- Ask the marketing department to include an example for intrigue scenes.
So what are your changes?