The discussion about too much of a good thing made some really good points. It reminds me of something I said, on this forum I believe, about dice though.
I really do hate dice at this point, the turning point being a particular board game night when we played a game where the randomness really did make everyone that miserable. Though, it's not the dice itself, I'll admit. It's the range, the scale of what the random element determines.
Complete success or utter failure determined by a coin flip is not fun. I mean, depending on the stakes, a gambler might enjoy it, but it's not the game you're enjoying at that point but the thrill of the risk itself, regardless of the game.
I find that too many tabletop games have too wide a range of outcomes on too small a number of outcomes on dice.
I don't mind randomness, in fact I actually do enjoy it, when the range is right. "Okay you hit, but how much damage do you do?" is still random, but with a very different context than "Well, you could devastate your opponent, you could do some fair damage, you could miss entirely, or maybe even damage yourself instead." especially when that's spread across, say, a standard d6. The stakes are too high there.
That isn't to say I mean that you should never miss in X-Wing, or any game. I don't need control over randomness, I just need some peace of mind that every roll isn't make or break.
Edited by Jokubas