Would it really be that hard for the community to implement their own? What do you guys think? My quick thoughts below:
Just thinking off the top of my head with my very limited board game design understanding, shown below are the things I think someone would need to be a successful overlord:
- A way to set up each quest (could still be provided by the app)
- A way for the heroes to play (seems to already be provided by the app as well)
- A way for the overlord to play the monsters (might be able to be extracted from the app depending on how transparent app info is)
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A way for quests to reward either victor (overlord or heroes which seems to be the biggest problem IMO)
- Maybe the overlord isn't supposed to stop the heroes but just slow them down as much as possible. Slog gameplay is boring though
- A way for the overlord and heroes to modify difficulty on quests to get the right balance (could be as simple as buffing/nerfing damage)
Based on all that, shown below are the simple top level specs I can think of:
- Engaging hero gameplay
- Engaging hero progression
- Easy setup
- Engaging overlord gameplay
- Engaging overlord progression
- Engaging quest mechanics
Shown below are things that I think would need to be avoided
- Slog gameplay (games should be quick but not necessarily in a pure playtime view but more of a "interesting things keep happening without the players just getting stuck in one spot"). Don't want that feeling of "is this quest over yet?" to EVER come up
- Too snowbally of mechanics