Alright, I'll go ahead and post my tourney report in here and give some of the thought processes that went into the deck building process of my Missouri deck. You can see the decklist (with a few minor changes due to not having three samwells) here. The deck started as the standard Bara noble rush deck. I had been playing against Kyle (lannipanda) for a month before the tourney. I had built the deck to beat the lanni draw power, but was pretty bummed to learn that there weren't going to be that many lanni decks at Missouri once I got there. The deck still performed against the other houses pretty well, but I was really scared of the Greyjoy Winter matchup. I hadn't tested against them at all, but on paper it seemed like I would have a very bad chance at beating them.
The main theory behind the deck is that since you can't beat the draw power of lanni, make draw a non-issue. I did this by making my deck so redundant, through multiple copies of the cards I need, that I had what I needed by the first or second turn. In the off chance that I did need a bit more, the few draw cards in the deck would get me what I needed. The deck was flopping five and six card flops all day during the tourney, except for one instance, but we'll get to that later. In the early versions of this deck, my nobles were getting knelt out or burned or just getting made useless. I decided to add two extra copies of Eddard to the deck after the first couple of versions. This was the x factor to the deck. He just makes your opponent have to think so much more and he makes them have to dedicate so much more resources to dealing with the nobles. The fact that he's limit once per phase, instead of once per round, is amazing. There aren't few houses that can pile up control in once phase. Martell probably comes the closest with the challenge phase. Lannister has their control split between the Marshalling and Challenges phase.
Most of my turns ended with having two renown uniques on the board with two weenies for claim and a dupe/bodyguard/loyal guard or two. When playing the deck I had to let anything that didn't have renown act as claim soak. I would try and get out a bannerman as early as possible, alot of the times playing it as a character just to have something else out there to attack or defend. The distinct masteries really helped to just to make sure I had something standing during the challenges phase and to get me a few extra power when I needed it. I'll post more later.