The Good, The Bad, The Ugly. (Scum EXT)

By Cuz05, in X-Wing Squad Lists

Something I've been playing around with in the builder, a lot. Really a lot, there are so many options.... This is just one of them.

Customized YT-1300 Light Freighter - •Lando Calrissian - 50 •Lando Calrissian - Smooth-talking Gambler (42) •Unkar Plutt (2) •IG-88D (3) •Lando’s Millennium Falcon (3)

Lancer-class Pursuit Craft - •Asajj Ventress - 86 •Asajj Ventress - Force of Her Own (68) •0-0-0 (5) Contraband Cybernetics (3) • Shadow Caster (1) Hate (9)

YV-666 Light Freighter - •Latts Razzi - 64 •Latts Razzi - Martial Artist (56) •Jabba the Hutt (6) False Transponder Codes (2)

Total: 200

Assaj>Lando's Falcon is an obvious combo and the entire basis of the trio. Here, Jam virtually guarantees the stress. Lando is cheap but extremely punchy in the right circumstances, which was a big influence on this particular build.

In most others, Latts was the one to trade, a R1 interference roadblock, but here, she hangs back and throws jam. Makes her more awkward than Jabbanetics, but gives her a different flexibility. Since her gun is less essential to the overall output, she's not wasted if she has to overshoot and turn round.

Trading cheap Lando instead of Latts brings a decent bit of point soak.

Assaj gets a flank approach whilst Lando just barrels into the mix. He can grab the calcs, or rotate, with Unkar. Denying a shot with the block/crash whilst retaining his punch. Assaj puts the stress in and Lando knocks the crap out of the target with 4 double modded dice.

IG means that decent natties can be utilised with his rerolls and the eyes can be more economically converted. Either bringing the pain or drawing out his own damage intake.

Assaj is just great with Hate and 0-0-0. Calc replaces the force cost of using her ability and Hate recharges it during combat. It's fantastic economy. Take evade/lock as required and do all the things.

The extra control of Latts ability and Shadow Caster bring a great deal of nuance. They're not essential to how it plays, but add a ton of flex in the engagement phase.

Possible, if not probable, that on secondary engages, Lando gets through and Latts ends up choked. Forcing a target switch with such chonky bodies is no bad thing. As long as Assaj can maintain her impact and stay relatively healthy, the main synergy can still do work.

Obviously lots of weaknesses. Trading Lando too fast, getting Assaj caught out and focussed 1st, blocking Latts early actions. Prockets.... So it's going to require some extremely fine decision making to tick.

On top of that, there's overkill on the primary target. If Latts locks and Jams it, Assaj shoots and tractors it, then Lando double mods a hulk smash, Latts is mostly throwing unmodded dice at a random other target.

Still, seems horrible fun and I'm looking forward to giving it a go.

Looks great and fabulously intimidating. Which is really the main thing.

CSYYX4Y.jpg

Edited by Cuz05

This is fantastic - you really do put together awesome scum lists! Great use of Unkar crew.

The pic is icing on the cake!