Has anyone developed a simple guide for their players on how they can use advantages and triumphs to add thematic elements to their surroundings outside of the standard threat and advantage chart?
I’ve mostly been using GM fiat to tell them whether or not I feel they have enough advantages to add what they are trying to do but it would be great if someone had a guide that tells them how much they can ad for 1,2,3,4 advantages & triumphs and so on.
Mostly asking because the players I have are coming over from dnd and aren’t used to having a lot of player agency in interpreting their rolls and I want to be able to give them somthing to help them think about what they can do.