Every time I play with or play against units that deal Raid tokens, it feels disappointing. Last time was the first game with Count Dooku against Bail Organa, who happens to be a hard counter. The possibility to get rid of Raid with tokens and dials are so plenty and often you can even ignore them at all. Even worse: If the ship has already a Command token of the same type as the Raid token it is dealt, the effort is nearly meaningless.
A few minutes ago a thought crossed my mind, how Raid could be a little less ignorable. What if Raid token would count towards the limit of Command tokens a ship may hold. Every Raid token meaning one fewer Command token would be an annoying side effect, making even unimportant sorts of Raid tokens a bit of a problem. Command-1 ships can be really in trouble holding a Squadron-Raid even if its no carrier, it wouldn't be able to hold any Command tokens at all. Not only that you would have to discard your Command token the instant you receive the Raid, it would be the only way to discard a dial, to get rid of one or more Raid tokens. Same if Command-2 or -3 ships is dealt 2 or more Raid.
What do you think? Does Raid need any buff at all? Would that suggestion be a good way to give it a little more of importance to the game play? Or all too powerful?
Edited by Triangular
typo