Hey everybody, I know it's been a while since I've posted,but I am in need of a few Knowledge Checks and Assist Maneuvers.
As the title implies the subject is Younglings, but more specifically I am planing on running my next campaign with the party playing a group of Younglings during the Clone Wars.
So my main question is what adventures can the group go through? Obviously the Gathering, which I would split into two adventures. One for the time sent on Ilum finding there Crystal and another for constructing their Lightsaber and the trip back. But honestly I don't want that to be the first thing they do. I'm currently of the mind set that there will be at least one or two adventures/sessions at the Jedi Temple before they get to the Gathering. I figure this time will be filled with training in a variety of subjects and time for the players to get comfortable with their Character as well as develop them. So what do I do with them after the Gathering, I don't want to get into them becoming Padawans because that just splits the group and ends the party. That's not to say that Younglings instantly become Padawans after the Gathering, but they would end up going right back into training and I really don't want that to get repetitive. Just so it's out there, I am COMPLETELY fine with ideas that separate them from the Temple and/or the Jedi Order. But to my current understanding the Younglings pretty much only leave the Temple for the Gathering and not really anything else, which makes my window pretty small... PLEASE HELP ME!
Next is the question of Career and Specialization. I feel that the Jedi Career is an obvious choice, but what about Specialization, I know there is a Padawan Specialization, but is it really that easy, that second Force Rating feels like too much for a Youngling (But it does make sense for Padawan)
Third, should there be any hard limits or rules due to the fact that the characters are all children 10 and under. Obviously there are plenty of narrative limits and rules, but what about more on the "mechanical" side? The only one I have thought of is a limit on the Brawn Characteristic, which would be 3. This is probably a good time to state that I currently see no reason I have to adjust Starting Species Characteristics/ Stats.
Just like always, thank you to every one for thoughts, suggestions, and help. May the Force be with You!
All comments, questions, and thoughts pertaining to the subject are ALL welcome, please share!