Having played for a few months, I've grown to appreciate the value of suppression. Our group doesn't really build to take advantage of it per se, but the few times I've seen it work I've seen critical units flee the table, units not being able to aim before shooting, causing them to narrowly miss a kill, etc.
With that in mind, and with so many suppressive options available to my Seps, I thought I'd build a list centered around it. I face some Rebs and Imperials, but MOSTLY Republic. I face a lot of Obi-Wan, suspect I'll be facing quite a bit of Anakin alonside him, and normally a tank is in the mix against me as well.
I tried to give myself as much supression potential as possible while still having the long range support of my own tank. The goal would be to kind of ignore the enemy armor and cause activation loss on his side by making as many units flee or at least hunker down and have to clear stress as possible.
Have I leaned into the supression side too much? I still have 16 points to play with, so looking for feedback on that and the overall list! Thank you people!
Suppression Oppression
774/800 (7 activations)
Commanders:
- Count Dooku (200): Fear (3), Force Reflexes (5), Force Choke (5), Esteemed Leader (5) = 218
Operative:
- Cad Bane (125): Hunter (6), Electro Gauntlets (10) = 141
Corps:
- 2× Battle Droids (36): Battle Droid (5) = 82
- Battle Droids (36): Battle Droid (5), HQ Uplink (10) = 51
Support:
- Droidekas (80): Linked Targeting Array (5) = 85
Heavy:
- AAT Battle Tank (170): Lok Durd (9), High-Energy Shells (8), Armor-Piercing Shells (10) = 197