New 2.0 player

By Warhawk1977, in X-Wing Rules Questions

So been playing 1.0 for while with just my kids and we are about to start playing with others so moving up to 2.0. We keep playing 1.0 only because the collections of ships we picked up came with those cards.

So I have picked up the conversion kits and I have a few questions

Looks like the Imperial Tie Fighter dial didn't change so any reason I can't use my 1.0 dials in friendly play?

How do you get dials for ships like the Quadrijet that comes in the conversion kit but doesn't come with dials?

Thanks

35 minutes ago, Warhawk1977 said:

So been playing 1.0 for while with just my kids and we are about to start playing with others so moving up to 2.0. We keep playing 1.0 only because the collections of ships we picked up came with those cards.

So I have picked up the conversion kits and I have a few questions

Looks like the Imperial Tie Fighter dial didn't change so any reason I can't use my 1.0 dials in friendly play?

How do you get dials for ships like the Quadrijet that comes in the conversion kit but doesn't come with dials?

Thanks

1. You might have some confusion of maneuvers changing from green to blue, otherwise it should be alright.

2. I’m not sure I understand the question here? The dials will be in the conversion kits

Going by the scum conversion kit link here https://xwing-miniatures-second-edition.fandom.com/wiki/Scum_and_Villainy_Conversion_Kit

It lists all the dials ID the box has and it doesn't have the Quadrijet listed but looking on amazon I can see the back of the box so guess the link is wrong. I was starting to worry that I wouldn't have dials for my ships but now I know the link is wrong so not I'm not worried.

Thanks

Edited by Warhawk1977
1 hour ago, Warhawk1977 said:

Going by the scum conversion kit link here https://xwing-miniatures-second-edition.fandom.com/wiki/Scum_and_Villainy_Conversion_Kit

It lists all the dials ID the box has and it doesn't have the Quadrijet listed but looking on amazon I can see the back of the box so guess the link is wrong. I was starting to worry that I wouldn't have dials for my ships but now I know the link is wrong so not I'm not worried.

Thanks

I believe you are looking for a Quadjumper - I bought a conversion kit and the stuff is in there.

1 hour ago, Warhawk1977 said:

Going by the scum conversion kit link here https://xwing-miniatures-second-edition.fandom.com/wiki/Scum_and_Villainy_Conversion_Kit

It lists all the dials ID the box has and it doesn't have the Quadrijet listed but looking on amazon I can see the back of the box so guess the link is wrong. I was starting to worry that I wouldn't have dials for my ships but now I know the link is wrong so not I'm not worried.

Thanks

Dial IDs are the little black things with the ship logo on it.
The Quadrijet dial ID was already included with the ship in 1st edition.

Dials are listed in the "Content" section on this page.

Edited by NerroSama

Just because you haven't mentioned it, have you picked up a second edition core set too?

To play 2e properly, you'll need the new damage deck and templates that include a centre line. You can buy the faction themed damage decks and the plastic templates separately and avoid buying the core set, but it's usually more economical to buy the core set, especially as it comes with Rebel and Imperial pilots that aren't in the conversion kits (Luke Skywalker being the main one). Plus, you get a cool Red 5 X-Wing mini for Luke.

2 hours ago, GuacCousteau said:

Just because you haven't mentioned it, have you picked up a second edition core set too?

To play 2e properly, you'll need the new damage deck and templates that include a centre line. You can buy the faction themed damage decks and the plastic templates separately and avoid buying the core set, but it's usually more economical to buy the core set, especially as it comes with Rebel and Imperial pilots that aren't in the conversion kits (Luke Skywalker being the main one). Plus, you get a cool Red 5 X-Wing mini for Luke.

Iden Versio is also worth it for the Empire.

3 hours ago, GuacCousteau said:

Just because you haven't mentioned it, have you picked up a second edition core set too?

To play 2e properly, you'll need the new damage deck and templates that include a centre line. You can buy the faction themed damage decks and the plastic templates separately and avoid buying the core set, but it's usually more economical to buy the core set, especially as it comes with Rebel and Imperial pilots that aren't in the conversion kits (Luke Skywalker being the main one). Plus, you get a cool Red 5 X-Wing mini for Luke.

Yes I have ordered the core set. I did look at the stuff separately and your right not worth the prices once you buy it all.

For the last 2 years it has just been my two boys and me playing at our house. We picked up a few collections of 1.0 ships from people getting out of the game so we have a lot of stuff for the first 3 factions. We enjoyed it all but we knew at some point we would have to upgrade it all. Well found a few other players so feels like a good time to upgrade.

2.0 is great! I got into the game at the outset of 2.0, so my 1.0 experience is limited to the 2-3 games my buddy who introduced me to the game played with me.

2.0 is fun because FFG —--> AMG can make tweaks to the points from season to season to keep it balanced and nothing feels broken. I’m really loving 2.0 and I hope you will enjoy it too.

I'm in the same boat as you Warhawk! I was a fairly avid player of 1.0 but stopped after S&V dropped. Now I've been watching everything Star Wars with my son and I showed him my 1.0 ships and he was hooked.

I got the conversion kits and have mainly been getting up to speed on the rules. There are definitely more options than 1.0 but the game seems SO much tighter and balanced.

2E is totally a better version of the game. 1E got to be more about the abilities, turrets , and initiative than actually flying. 2E fixed nearly all of those issues and now many of the abilities revolve around flying well and not just 'eh, this happens'.

18 hours ago, Lyianx said:

2E is totally a better version of the game. 1E got to be more about the abilities, turrets , and initiative than actually flying. 2E fixed nearly all of those issues and now many of the abilities revolve around flying well and not just 'eh, this happens'.

That's great to hear. Also seems like almost anything can be viable if you can find a way to make it work. I come from other competitive miniature games and it gets to the point where so many models are obsolete.

49 minutes ago, GlassJaw said:

That's great to hear. Also seems like almost anything can be viable if you can find a way to make it work. I come from other competitive miniature games and it gets to the point where so many models are obsolete.

More or less this is true. Not everything is truly viable, but they are moreso than 1st Edition, and the points/slots adjustments really help to reign in the overpowered while buffing the underpowered. They are slowly dialing in each ship, pilot, and upgrade to their optimal price point. Mistakes are sometimes made, but they can now be rectified with a simple adjustment, rather than an errata to a card or the rules most of the time.

Edited by 5050Saint
1 hour ago, GlassJaw said:

I come from other competitive miniature games and it gets to the point where so many models are obsolete.

This was a huge issue with 1E. So many of the early ships were just not competitive (or really, even fun to fly casually) due to the power creep. The flagship 'X-wing' suffered from this where only 1 pilot out of the entire bunch was even worth it, and you practically had to build the entire list around him to make it work. The introduction of new mechanics and maneuvers cut out the older ships that didnt have them. 2E allowed them to take all of the new stuff they slowly introduced in 1E, and evenly spread it out among all the ships in a much more balanced way. Alot of ships had maneuver dial changes not just to add in the new maneuvers, but re-balance them if they thought their maneuvers were too strong or too weak.

That said, 2E isnt perfect by any stretch, and as 5050 said, not *ever* build you make will be competitively viable. There *is* still a meta. Its just the meta is alot more expanded than it was in 1E (thats to say, multiple lists/abilities/ships can be in the meta instead of 1 or 2 specific builds). They have been doing a decent job at making sure specific upgrades are not 'auto-include' that are not intended to be auto-includes (ie configurations)
.

Competitive lists aside, many ships became WAY more fun to fly. The HWK-290 i think got one of the biggest improvement and is great now. I liked the Firespray in 1E, but being on a medium base now with a better maneuver dial makes it much more fun.

35 minutes ago, 5050Saint said:

Mistakes are sometimes made, but they can now be rectified with a simple adjustment

This i think is the biggest help to it. Some say they like the upgrade/points printed on the cards, but really, if you are expecting to have to adjust those over time to keep balance, there is little point to printing them as it only adds confusion.

From what I have been reading about 2.0 I do like what FFG is trying to do with it.

Coming from other miniature games there has always been a "new army" power creep so you have to keep buying new stuff. I understand that comes from some factions are favorites and if the new stuff is better than the old why buy new stuff. So doing it how FFG is doing it that should help keep things even or at least closer.

Another good reason to keep the first models competitive is when you talk to new players about the game everyone knows what the X wing is and want to see them on the table but when they see a game being played and no one has a X wing it can throw them off.

Honestly I was not looking forward to updating but once I looked into it more I realized we should have done it sooner. My Core set should be here tomorrow so going to play a few games this weekend.

2 hours ago, Warhawk1977 said:

Honestly I was not looking forward to updating but once I looked into it more I realized we should have done it sooner. My Core set should be here tomorrow so going to play a few games this weekend.

Awesome. Keep in mind all the rules changes. Many are subtle and easy to forget and take a bit to get used it. Have the rules references ready for any and all questions that arise (i always keep it on my phone in pfd so i can quick search when i play).

One of the biggest things i saw ALL of us players (at my game store) fudge for a while, was the new Barrel Roll mechanic. We were so used to doing it the old way it took a bit for us to get used to the fact that it was more restrictive now. I think Failing actions was another that took a bit to sink in.

Things like that.

21 minutes ago, Lyianx said:

Awesome. Keep in mind all the rules changes. Many are subtle and easy to forget and take a bit to get used it. Have the rules references ready for any and all questions that arise (i always keep it on my phone in pfd so i can quick search when i play).

One of the biggest things i saw ALL of us players (at my game store) fudge for a while, was the new Barrel Roll mechanic. We were so used to doing it the old way it took a bit for us to get used to the fact that it was more restrictive now. I think Failing actions was another that took a bit to sink in.

Things like that.

Good advice Lyianx. That's exactly what I've been doing. This forum and the wiki are awesome for checking on rules and interactions. While there are still some oddballs (like Hera & Nien Nunb 😵 ), overall the rules are so much tighter than once you get used to the "voice", the rules interactions really make sense.

Need to be aware that the rules might be changing a bit since Asmodee, FFG's parent company, is in the process of shuffling X-Wing to another subsidiary, Atomic Mass Games. We're sitting in a bit of a limbo state at the moment waiting to see/hear what AMG is going to do with the game.

During friendly play, which is all I do, I use dials from ver.1.

You are just using an older model of the starship or a starship that did not receive the latest engine or maneuver package upgrade.

There are dials that are the same or just need a green marker.

22 hours ago, BlackSunSyn said:

There are dials that are the same or just need a green marker.

Yes, but MANY of them did change to improve the ship. I honestly cant think of *that* many that did not change (i know the Tie Fighter is one)

The conversion kits are on sale at the moment. It really is worth it to convert them to 2E.

On 12/19/2020 at 8:14 AM, BlackSunSyn said:

During friendly play, which is all I do, I use dials from ver.1.

You are just using an older model of the starship or a starship that did not receive the latest engine or maneuver package upgrade.

There are dials that are the same or just need a green marker.

For friendly/casual or story driven games I could definitely see implementing a cost modifier choice between 1e and 2e dials. Maybe save half a point for each maneuver that is a higher difficulty and one point for each maneuver that is missing from the 1e dial. Inversely, you'd add half a point for each easier maneuver and one point for each additional maneuver not on the 2e dial. I'd also start with adding 1 point across the board just to account for getting a preferred selection.

Do note that not every dial strictly improved from 1e to 2e. Some dials would be a wash where they lost and gained an equal number of maneuvers and just have different options. Others were strictly better in 1e like the Jumpmaster 5000 which had a way better dial before.