Hi Folks,
Fully Operational does a really fun job of detailing vehicle crafting. My friend and I have been enjoying flying our self-crafted speeders around, even racing one (didn't win...we're not pilots). One thing that piques my interest is the vehicle component (ie engine and hull) "Modification Options" section.
What and how are these "Modifications" done? I have been using the EotE CRB p187 "Installing Mods" section, along with the "Starships, Vehicles, and Mods" section on p269. These make no mention of modding of "Components" vs "Attachments". Anyway, I was just going with the ten times the cost reference on p269 but wasn't convinced this was right as these are not attachment mods.
OggDude's Character Generator basically treats these components as "attachments" so that, after the vehicle is crafted, I can go into the attachments section and the mod mechanism works the same...mostly. OggDude's doesn't apply a cost as I check the mods. This makes sense to me but I see no reference anywhere of the source for this behavior. I can confirm that OggDude's does indeed apply a cost if I'm modding true vehicle attachments, adjacent to the components in the attachment list.
Sooo, what do you all think? How do you manage these Vehicle Component Modification Options?
Thank you all so very much.