A question about the resistance (psychic powers) talent

By john_kite, in Dark Heresy Rules Questions

I hope nobody minds me asking this question, but I've been unable to find the answer on these forums.

I've been playing an Imperial psyker character in our campaign and I was looking ahead in order to plan my selection of talents and skills. The Preceptor-Savant has access to the Strong Minded talent, which has a WP30 and the resistance (psychic powers) talent as prerequisites.

However, I have been unable to determine at what rank - leading up to Preceptor-Savant - the resistance (psychic powers) can be chosen. I've been going over the advance lists for a while now, but I've only found this talent in the Imperial psyker's other 'branch' at the Scholar Arcanum rank. I checked the 23/04/09 errata, just in case, but that came up empty too.

Can anyone please tell me how it would be possible for a Preceptor-Savant to have the resistance (psychic powers) talent - without having to rely on the other books (errata excluded)? This little puzzle is beginning to nag at me.

Thanks in advance!

Cheers,

- John

Apart from going down on your knees and begging your GM for an elite advancement, I don't see it happening. As you already noted, it's just not in the advancement tables.

how to get resistance psychic powers as an Imperial Psyker

starting package living nightmare (not available after character start)
lvl 6 scholar arcanum
lvl 8 preceptor savant
lvl 5 tyrantine shadow agent

other then that I don't see you get it (and I'ld advise for living nightmare but as you are already playing... it's not an option)

Thank you, gentlemen :)

I've discussed the matter with my G.M., submitting your insights as well, and he has agreed with me that the matter is 'a bit odd'. He's currently in the process of deciding whether or not he's going to allow me to take the resistance (psychic powers) talent and, if so, at what rank.

I'll let you know what his decision is.

Cheers,

- John

If I were your GM, I'd give you one of two options:

1 - Allow you a solo adventure, which I'd create, wherein you would have the opportunity to gain Resistence (Psychic Powers), but might have to deal with side effects, such as d5 Insanity or d5 Corruption.

2 - Allow you to Elite Advance into the talent at a cost of 100 experience over the price on your other tree, or 200 experience in this case.

The second option is in fact a home rule we tend to use in our games. But a good RP reason must be shown as to why the character is getting it.

The really weird thing is that the Psyker can get a talent that has Resistance (psychic powers) as a prerequisite... go figure.

It's interesting to note that many of the generic NPC psyker stat blocks (Cult Magus, Witch, Shroud Master, Psychic Abomination) have Resistance (Psychic Powers). Astropath Transcendant (from RT) gets it as an available advance at rank 2.

Friend of the Dork said:

The really weird thing is that the Psyker can get a talent that has Resistance (psychic powers) as a prerequisite... go figure.

Well, the ability to wield the energies of the Warp seems like a fairly easy way to become resistant to the powers of other psykers...

N0-1_H3r3 said:

Friend of the Dork said:

The really weird thing is that the Psyker can get a talent that has Resistance (psychic powers) as a prerequisite... go figure.

Well, the ability to wield the energies of the Warp seems like a fairly easy way to become resistant to the powers of other psykers...

Yes, you would think so... however they can't because they cannot pick the Resistance talent...it's not on the Psyker lists! An obvious oversight IMO.

Friend of the Dork said:

Yes, you would think so... however they can't because they cannot pick the Resistance talent...it's not on the Psyker lists! An obvious oversight IMO.

Not being on the lists doesn't mean they can't have it. Not being on the lists means it's an elite advance. The more I think about this system, the more I see that elite advances aren't an odd and occational option but rather a key element of character development.

LuciusT said:

Friend of the Dork said:

Yes, you would think so... however they can't because they cannot pick the Resistance talent...it's not on the Psyker lists! An obvious oversight IMO.

Not being on the lists doesn't mean they can't have it. Not being on the lists means it's an elite advance. The more I think about this system, the more I see that elite advances aren't an odd and occational option but rather a key element of character development.

mmhh, i do not agree. we play dark heresa for about 1 or 2 years. we still find new rules and are often surprised about the possibilities and abilities you can get with combination of different skills and talents. in some cases it really makes sence to not give an charakter all the close combat skills that exist, for example. so before giving an elite advance the gm should really know the rules to keep the game-balance.

One thing I fould very unusual is that NO class at any rank can get the skill trade: armourer. I thought for certain the tech-priest or one of its alternate ranks, at some point, would allow for it.

Quartermus said:

One thing I fould very unusual is that NO class at any rank can get the skill trade: armourer. I thought for certain the tech-priest or one of its alternate ranks, at some point, would allow for it.

Per the errata, the Tech-Priest has access to the Trade: Armorer skill at the rank of Mech-Wright, +10 at Enginseer and +20 at Tech-Priest. Check it out, there's a lot of changes and corrections in there. Still, we could do with some more stuff; particularly in regards to the newer books.

-=Brother Praetus=-

awesome, I did not see that bit. I'll have to look into it.

arkenfels said:

LuciusT said:

Friend of the Dork said:

Yes, you would think so... however they can't because they cannot pick the Resistance talent...it's not on the Psyker lists! An obvious oversight IMO.

Not being on the lists doesn't mean they can't have it. Not being on the lists means it's an elite advance. The more I think about this system, the more I see that elite advances aren't an odd and occational option but rather a key element of character development.

mmhh, i do not agree. we play dark heresa for about 1 or 2 years. we still find new rules and are often surprised about the possibilities and abilities you can get with combination of different skills and talents. in some cases it really makes sence to not give an charakter all the close combat skills that exist, for example. so before giving an elite advance the gm should really know the rules to keep the game-balance.

Agreed. GMs should be careful of giving out Talents and Skills to classes that don't have it, and it should be represented by ingame events and extras cost.

Resistance: Psychic Powers should be on the Psyker list somewhere.