ARC-170s + Flak

By The Jabbawookie, in Star Wars: Armada Fleet Builds

The goal is something with the ability to hit ships but turtle hard against other carrier builds. In a dogfight Hyperspace Rings allow the Arc-170s to be deployed forward and get hit, then the V-19s can jump in and soak finishing shots as flak ships move in.

Thoughts?

Name: Plo & Co.
Faction: Republic
Commander: Bail Organa

Assault: Surprise Attack
Defense: Abandoned Mining Facility
Navigation: Superior Positions

Acclamator I (66)
• Bail Organa (28)
• Ordnance Experts (4)
• Expanded Hangar Bay (5)
• Boosted Comms (4)
• Flechette Torpedoes (3)
• Nevoota Bee (5)
= 115 Points

Acclamator I (66)
• Hondo Ohnaka (2)
• Ordnance Experts (4)
• Expanded Hangar Bay (5)
• Hyperspace Rings (3)
• Flechette Torpedoes (3)
• Implacable (4)
= 87 Points

Consular Armed Cruiser (37)
• External Racks (4)
= 41 Points

Consular Armed Cruiser (37)
• Radiant VII (1)
• Comms Net (2)
= 40 Points

Squadrons:
• 3 x ARC-170 Starfighter Squadron (45)
• Plo Koon (24)
• 4 x V-19 Torrent Squadron (48)
= 117 Points

Total Points: 400

If you're going flak-heavy, there may be some merit to Ordnance Pods and Ruthless Strategists. Get an extra flak attack each turn, and ARCs are tanky enough to absorb the ping for extra damage (though you may not want to deploy them too far out so they don't take too many hits before the Accs start shooting)