Space Monkey said:
Have to say that I've had a read through the adventure and, with no offence meant to the creators, I'm struggling to see where all the praise is coming from. It basically boils down to "You land on the planet and fight a group of foes. Move to this location and fight some foes, then move here and fight more foes, then move here and fight even more foes, stop this being destroyed by fighting some foes, reach the end and fight lots of foes. Then end". Hell, even I could have written that one and my adventure writing skills leave little to be desired.
Considering this game has been stated as being more than combat I think the introductory adventure for it is a very poor example of just how different and versatile marines can be, and I hope to christ that the main rule book has more to offer in the missions department.
Just my opinion.
Glad it's not just me who thought that.
Personally the line that really struck me as a bad sign was where the planet setting was described as 'an unremarkable agri-world' ... hm 'unremarkable' huh, how interesting.
Abnett would never include scenes set on an agri-world backdrop that could be described and summed up as 'unremarkable' to the reader. Remember that agri-world where Eisenhorn has a shootout in a cropfield, the one where mega-harvesting machines thresh such a quantity of crops they create sap-rain that coats everything in sticky slime, or where there are mutie slave labourer slum towns, etc etc. Or the planet with the herds of meat animals, and they go to a very colourfully and atmospherically described butchery town?
Unremarkable is fine for how an agri-world might be seen to people in the setting, to we readers however there really should be no unremarkable planets in the 40K setting. Tatooine was unremarkable and boring to people in the Star Wars setting, it was fascinating and exciting and wonderfully 'alien' however to we viewers. I want to hear what's interesting about this world and don't tell me nothing, that's just not imaginative or good writing imo.
The adventure is, as I previously suspected, a railroad, where the party moves from one combat to another, with perhaps some chatting to PDF forces to compell or convince them to help in future combats. Really, exactly what I feared DW adventures would be, and we were assured they would not be.