The continually rising costs for new specializations is starting to annoy me. They become crazily expensive in longer/high XP campaigns.
Has anyone experimented with a different system of costs for new specs?
I'm considering instituting an unchanging, flat cost: 10 XP for new in-career specs, and 20 XP for new out-of-career specs. Or even free new in-career specs, and 10 XP for new out-of-career specs.