For a narrarive "attack the base" kind of game, I was wondering if you could use the Huge ships components (bases, energy management, upgrades and such) to represent a stationary target. It would mean no movement rules and some way to counter the "firing blind spots" of the ships.
Would taking a huge ship and give him 360° firing with primary weapon in exchange of no movement be "balanced" points wise? This is assuming the enemy must engage the stationary target, either to destroy or scan or whatever.
Any other tweaks and ideas to make this work?
Edited by LUZ_TAK