So, I've have been playing the ffg narrative for about a year now. I recently been listening to a pathfinder podcast and really been enjoying it (Treacherous, I know) and really like the confirm system when it comes critical hits. One of my biggest complaints when it come to FFG narrative dice system is that there is very little you can do to dodge or avoid taking damage. I like the idea of doing a follow up check to see if an ability is activated or is successful.
Here are some house rules that I've been spit balling in my head:
The basic idea is that you do an action that affects you opponents dice, you have to do an follow up roll to see how successful you were at doing said action. You would still take the penalty for doing said action, regardless of the follow up roll. Standard difficulty would be average.
For Parry, you have to do a coordination check to see how successful you were at deflecting the opponents blows. For a standard success, the normal affect would apply. If you get 3 or more successes/a triumph, the your dice is upgraded by 1 for the incoming attack. If you failed, you would not get the bonus of parry. If you rolled 3 threat or a despair, the attack roll coming in would be upgraded.
Same would go for Reflect, maybe using discipline instead, as said with Parry.
For dodge, it would be an athletics check to see how well you dodged.
Not sure what other follow up checks we could do, but this would give players a reason to upgrade certain perks like coordination or discipline and use them often.
I would love to hear different suggestions or ways this kind of system could be implanted into this game.