Hi all,
Yesterday while playing we wanted build an astromech so as a technician I went for the specialist chassis and navigational directive. I rolled fairly well, 2 successes and 5 advantages on my mechanics roll for the chassis and 1 success and 3 advantages for the directive. For the Chassis I spent the advantages on Superior hardware, I picked agility to improve any piloting checks the droid might make, and Reinfoced Chasis for +1 WT mostly to spend the advantage on something. For the Directive I picked Broad Utility (Mechanics) and Archival Functions (Lore).
So we ended up with a Droid with the following stats:
122222
Astrogation 2, Computers 1, Piloting (space) 1, Mechanics 1, Lore 1
Galaxy mapper 1, Technical Aptitude 1
But when looking at Astromechs that we could buy, the Q7 astromech in Stay on Target or the Astromech in the CRB they have Astrogations and Computers 3, Mechanics and Piloting (space) 2.While they do have a few characteristics that are lower, Willpower and Presence, and they do not have the talents they still feel like superior Astromechs when compared to the droid I built. Not to mention the R7 Astromech in Stay on Target, which is even better.
I cannot find any rules for improving skills further, not while crafting the droid or after. Am I missing something? All other crafting rules seems to have the potential to create weapons/armor/items that are better than the standard stuff in the item lists if enough advantages are rolled. But Droid crafting seems to create inferior droids, at least when trying to create an astromech.