Clone Wars Squaron Keyword Idea: Board

By Garrett17, in Star Wars: Armada

This would be for a hypothetical squadrons 2 pack for the Clone Wars factions and would be suited for something like a LAAT or a droid gunship. It is designed to synergize with the new importance of tokens to fuel upgrades by emulating the chaotic effect of having a jedi, clone trooper or droid boarding party aboard which would draw crew attention away from managing a ship. It's also designed to give these factions an edge that their GCW counterparts don't have.

Board: At the of the end of the squadron phase if you are not engaged and at distance 1 of an enemy ship you may remove up to two command tokens assigned to that ship. If the enemy has no tokens, remove one shield instead.

Strategically you would want to send these guys in to disable upgrades if you were the attacker. If you were the defender you would want to try and prioritize attacking these guys before they get close but they might be escorted by enemy fighters making for some cool choices in the starfighter game.

Edited after suggestions.

Edited by Garrett17
clarity

Couldn't you just do it with Raid? Make some viable Raid squads?

I wanted to create something a little separate from and more thematic than raid which i find a bit boring.

With all the token spamming upgrades that are out now I also wanted to create something that more directly attacks preparations you might make in the early game. Parts resupply, munitions resupply, Tarkin, etc. all spam tokens making command dials a bit less important and making it easier to get rid of raid than before. Raid is something you use for late game disruption because it's usually housed on a ship upgrade. Board would be something you'd apply a little earlier because it's based on starfighters.

Edited by Garrett17
extra details
5 minutes ago, Garrett17 said:

Board: At the of the end of the squadron phase if you are at distance 1 of an enemy ship you may remove up to two command tokens assigned to that ship. If the enemy has no tokens, remove one shield instead.

I think the squad should have to get dmg through to the ship to get its ability off or at the very least be unengaged to get its ability off. Think its a little crazy that its ability just goes off just by being next the a ship at the end of the round

I could get behind that. I thought about adding a 1 damage penalty. Then you can set the hull and speed for the ship for whatever you like to make it work. Too damaged and you basically can't board anymore. You could also add that the ship has to be unengaged.

Edited by Garrett17

Two command tokens seems too powerful. Removing one shield seems not powerful enough. That’s no different that rolling a single hit. Overall, I’m not quite sure how I feel about this.

I definitely think the raid mechanism needs to be augmented with some fresh ideas to expand on the ‘Boarding’ cards we do have inc Vader etc.

Id introduce levels of boarding cards, eg: we have the boarding troopers card already as ‘level 1’.

Level 2 would be Stormtrooper Assault Squads. Higher card cost with a better effect than boarding troopers.

Level 3 - Dark Troopers. More expensive still but with a further beneficial effect.

I like the idea of 'exhausting' enemy ship cards, or discarding tokens.

It'd be good to have a range of options - when you board with boarding troopers on a ship with engineering 3, you can do 3 things - discard 1 c

3 minutes ago, ISD Avenger said:

I definitely think the raid mechanism needs to be augmented with some fresh ideas to expand on the ‘Boarding’ cards we do have inc Vader etc.

Id introduce levels of boarding cards, eg: we have the boarding troopers card already as ‘level 1’.

Level 2 would be Stormtrooper Assault Squads. Higher card cost with a better effect than boarding troopers.

Level 3 - Dark Troopers. More expensive still but with a further beneficial effect.

ommand token, spend 1 green defence token, exhaust 1 card ( or a combination of those eg spend 2 defence tokens and exhaust 1 card).

hmm.... that makes it sound like the higher engineering ships take more hurt than a lower one....

how about you may put a command token on the boarding card instead of on the ship* when ever the ship would gain one (ie Tarken, banking a dial etc) and when you discard the boarding card it can use the number of tokens as actions against the target ship.

*ie they wont count so a command 1 ship could have 1 token on the ship and 2 or 3 on the boarding troopers

On 12/6/2020 at 4:22 PM, geek19 said:

Make some viable Raid squads?

What about Kaanan? I'm kinda fond of him. Maybe not very powerful, but it's a utility squad.

9 minutes ago, sasska said:

What about Kaanan? I'm kinda fond of him. Maybe not very powerful, but it's a utility squad.

You mean a clone wars era version? He'd probably have been too young at the time.

Actually I'm fine if the LAAT and droid thing got Assault . Just make them good. IMOassault is thematical enough for them. Raid is still a bit underused (lets not consider Dooku for a sec), and I think there is potential in it. Especially with the growing significance of command tokens. Will you discard that token so you can get rid of the raid, or you need it to refresh an upgrade? It has more depth now. I really like it.