Has anyone played with raising the hard cap on stats? The idea that cybernetics is the only way to break that limit seems...weird. Even force powers like Enhance cap at 6. Neither I nor my players are concerned about big dice pools and we all pretty much agree that "rolling lots of dice" is half the fun of any game. But my bigger concern and question is how well the game itsself handles it? I homebrew a lot of my villains building them just like characters and I find the cap sometimes gets in the way. Sure, having multiple 6's makes them more robust, but still somehow...limited. I get why there is a cap (as D&D 5E would argue: bounded accuracy) and I've played in systems without hard caps (that were both awesome and horrible), but I'm kinda curious about anyone's experience with it?
Do "munchkin" players go lop their limbs off when they want an extra point? How does the game hold up with someone with a single 7, multiple 7s, multiple people with 7's?
If you've raised the stat cap, or played a game with a raised stat cap, did people actually try to hit it? Did the game hold up?
What about a softer limit increase, like letting Enhance increase up to 7? Maybe just a simple "It can only get you 1 higher than your cap, so with cybers, 8").
-I'd rather not have anyone feel like they can't progress their character concept (even its as simply as being The Hulk) without turning their PC into sushi.
-Since this would be considered an "enhancement effect" I'd probably rule it wouldn't stack with stims.
I suppose I could allow for "genetic engineering" to function the same as cybernetics (bumping a 6 to a 7 or increasing your cap to 7 for when you want to get it up there down the road), some downtime for procurement, "install" and adjusting to your new abilities with some sci-fi mumbo-jumbo about how the body just can't handle any more than that. (the Force is magic of course!) Which would also fit well with the "evil scientists and genetic experimentation" questline I've got going on in my game.
I'm not at all worried about my characters having really high scores. I've dealt with those kinds of games for decades. 100 soldiers with average stats will still carve through a team of Jedi with a 7 brawn and +5 cortosis armor simply by sheer volume of attacks. In fact I almost killed my ~800xp party of 5 last week with 12 minions and one tactically-minded adversary 2(who had party-equivelent stats, 5, 4, 3, 2, 2, 2). Or ya know, I'll blow them up in space. As far as I'm concerned PCs are the exception, as are the challenges they may face. I'm really only concerned with how well the system holds up, and what sort of experiences others have had?