11 hours ago, False God said:Harkening back to my original post, although I'm keeping the cap at 6 (with cybers, GMOs and temporary enhancements breaking that to 7 and that being the full stop hard cap), I decided to add a 6th "capstone" rank to skills. Something simple, something sweet, not skill specific.
...and then, the opposite happened.
Them's a lot of rules for a thin slice of pie. Who wants to track all those "Once a Day"s? If you lift the cap, most of those are likely anyway on every roll , which kind of makes once-a-day moot. Eg: by the time you're rolling 6 yellows, your odds of a Triumph approach 50%. As a player, I'd get far better results just rolling than settling for 1 measly Triumph or a tepid "auto success".