First CW fleet! Ideas to improve?

By Bravo Null, in Star Wars: Armada Fleet Builds

Faction: Republic
Commander: Obi Wan Kenobi

Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona

Acclamator II (71)
• Obi Wan Kenobi (28)
• Clone Navigation Officer (4)
• Clone Gunners (4)
• Electronic Countermeasures (7)
• External Racks (4)
• Spinal Armament (9)
• Implacable (4)
= 131 Points

Acclamator I (66)
• Clone Navigation Officer (4)
• Flight Controllers (6)
• Boosted Comms (4)
• Hyperspace Rings (3)
• Flechette Torpedoes (3)
• Linked Turbolaser Towers (7)
= 93 Points

Consular Armed Cruiser (37)
• Clone Navigation Officer (4)
• Medical Team (1)
• Reactive Gunnery (4)
• ()
• Radiant VII (1)
• Munitions Resuppy (3)
= 50 Points

Consular Armed Cruiser (37)
• Clone Navigation Officer (4)
• Medical Team (1)
• Reactive Gunnery (4)
• External Racks (4)
• Swift Return (3)
= 53 Points

Squadrons:
• Anakin Skywalker (19)
• Kit Fisto (26)
• Odd Ball (23)
= 68 Points

Total Points: 395

My roommate used your build in our first Clone Wars Armada battle yesterday.

Based on our play experience, I have the following suggestions for your First CW Fleet build:

  1. Add a V-19 Ace, like Axe, to escort Anakin, because he got wrecked by my activated Droid squadrons and died early in Round 3 -- after using his ability to inflict 3 damage to my Comms Frigate in Round 2.
  2. Implacable shouldn't be your flagship because it needs those front shields (my roommate never used its ability). Perhaps if you queue Repair commands starting in Round 3 or 4, you can afford to use Implacable's ability to help the Acclamator-I and then recover those shields; however, you definitely need to plan ahead because Acclamators are Command 3 ships. Otherwise, omit Implacable.
  3. I understand why you equipped the Armed Corvettes with Reactive Gunnery, which allows you to use the Contain token as a Salvo, but it's only effective against generics; whereas my 2 Hyena Aces were able to Scatter or Brace away the anti-squadron Salvos.
  4. Clone Navigation Officer on every ship proved to be excessive. Consider swapping CNO for Clone Captain Zak on the flagship. If you plan on using Swift Return as a flanker, it will be out of range to pass tokens with CNO; omit it.

And a best-practice suggestion to anyone using Acclamators: Queue Nav commands in Rounds 5 and/or 6 or risk flying off the table! 😜

@Bravo Null I had a re-match versus my friend using a modified version of your build.

Obi-Wan Double Acclamator Double Armed Corvette - Kit Fisto Oddball Anakin Axe
Faction: Galactic Republic
Commander: Obi-Wan Kenobi
Points: 398/400

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona

[ flagship ] Acclamator II-class Assault Ship (71 points)
- Obi-Wan Kenobi ( 28 points)
- Clone Captain Zak ( 5 points)
- Clone Gunners ( 4 points)
- Electronic Countermeasures ( 7 points)
- Spinal Armament ( 9 points)
- External Racks ( 4 points)
= 128 total ship cost

Acclamator I-class Assault Ship (66 points)
- Clone Navigation Officer ( 4 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Hyperspace Rings ( 3 points)
- Linked Turbolaser Towers ( 7 points)
- Flechette Torpedoes ( 3 points)
= 93 total ship cost

Consular-class Armed Cruiser (37 points)
- Radiant VII ( 1 points)
- Clone Navigation Officer ( 4 points)
- Munitions Resupply ( 3 points)
= 45 total ship cost

Consular-class Armed Cruiser (37 points)
- Swift Return ( 3 points)
- Auxiliary Shields Team ( 3 points)
- External Racks ( 4 points)
= 47 total ship cost

1 Kit Fisto ( 26 points)
1 Odd Ball ( 23 points)
1 Anakin Skywalker ( 19 points)
1 Axe ( 17 points)
= 85 total squadron cost

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Anakin survived to Round 4 this time thanks to Axe -- although Axe couldn't use his ability to help Anakin because he was the only Escort so all my Droid fighters had to attack Axe. Kickback could be used instead of Axe to save 1 point; his 2 Braces might help him survive longer and he could use his ability to move after attacking in order to continue escorting Anakin (he had to leave Axe behind in Round 3 to follow and attack my ships).

The Armed Cruisers didn't miss Reactive Gunnery because my Droid squadrons were occupied with Anakin, Axe, and Kit Fisto for most of the match, and my Hyena Bombers focused on the Acclamator-II -- deliberately avoiding the Acc-1's Flechette Torpedoes. Radiant VII destroyed my generic Hyena squadron, but still had trouble with my 2 Hyena Aces. Without additional friendly squadrons to attack the Hyena Aces, they weren't pressured enough to discard Scatter, and survived the match (with a little help from the Space Station).

Clone Captain Zak helped boost the Acc-II's side arc attacks, but couldn't be refreshed after Round 4 because Radiant II ran out of CF tokens after Round 3. CF tokens are in such high demand that it might be worthwhile keep CNO on Swift Return after all, to pass CF tokens to the Acc-II in Rounds 5 and 6. If Aux Shields Team is dropped from Swift Return for CNO, and Axe is switched to Kickback, this modified build will remain at 398 points.

Flechette Torpedoes proved to be more of a deterrent against my Hyena Aces attacking the Acc-I, but remained unused. If the original 5-point initiative bid is important to you, consider omitting FTs.

Edited by Captain Corvid