3 hours ago, EliasWindrider said:
You have stated that Korath was a ginzu with a lightsaber, strong in the force, strong willed, a jack of all trades, drill sergeant of a jedi master, and I have seen you roleplay him as that and more across decades and across systems. The ffg build you put together for Korath did not measure up to that concept and you drained the destiny pool to upgrade your combat checks while fighting mooks. I encouraged you to use a build that fulfilled your concept using 400 to 500 fewer xp than your build for Korath at the time.
I have optimized most of my characters for broad utility (Jack of all trades with an area of elevated focus) with interesting novelty gimmick abilities that correspond to a narrative schtick for the character, and my character optimization has always been second place to and in support of how I have roleplayed the character. I can and have "always" (for as long as you have known me) optimized my characters in a way that enhances the story rather than detracting from it. So say that all I do is look at the numbers is at best a highly incomplete statement, and when you say mechanically best it's false because I as noted usually optimize my characters for broad utility with the goal of being second best at as much as possible so I can round out and support a party rather than hog the spotlight.
For the context of why I was trying to help you build a character that matches your espoused concept (i.e. what follows is an explanation not an attack)
You don't fit the definition of a power gamer but you most certainly are a metagaming power player, and you "always" (standard disclaimer on always but I've never seen you not do this with a character) try to control the narrative so that Korath (or Rei) is "always" in the spotlight/at the center of the story in a position of power so that characters that do not defer to him (or her) are either put in their place or forced out of the game. That's the kind of metagaming that detracts from (and kills) games, not building well rounded characters. And i was hoping that if you had a character that could mechanically pull his own weight/live up to your espoused concept then maybe you wouldn't feel the need to metagame the narrative to get enough time in the spotlight.
No, I haven’t. I’ve said that in D6, he had a relatively impressive lightsaber skill (at 9D+1, of which 5D+2 was actual skill), though certainly not anywhere near best in the galaxy, and he knew a lot of different Force powers. His actual three Force skills (Control, Sense, and Alter), however, didn’t even hit 7D (often considered the standard for a fully trained Knight in that system), being 5D+1, 5D+2, and 6D respectively), and that he picked up a lot of different skills over the course of actual game play.
The D20 conversion made him into a 18th level combat monster, and that was solely because of how WotC designed their conversion system.
I based my FFG conversion primarily on my original D6 character, only taking the talents from D20, something that didn’t exist in WEG.
As for your assertion that I always try to control the narrative, check out the Kandosii, Beroya campaign in the EotE beginner forum. I’m currently almost purely combat support (much to the GM’s chagrin, who wishes I could contribute more from a role-play standpoint), a blunt instrument sent in to crack skulls, and, given my current limited amount of time to role-play because of work, that suits me just fine. Even then that character fails more often than she succeeds (mostly because of poor rolls), and has often taken on a more comedic role as a result of her pratfalls and other antics.
This was also true of my Zeltron Racer, and Wookiee Sentry, and many other characters I’ve played in other campaigns I’ve played over the years. Neither character dominated the narrative, nor did I try to make them do so.
So, no, I don’t try to dominate the narrative. I role-play a
character
, each based upon any of various specific concepts, that each has specific skills, and personality quirks unique to that character. The fact that
you
didn’t like
how
I played those two characters (one of which didn’t even really get a chance to be developed beyond one situation) does not mean I was trying to dominate the narrative.
This was also the case with Rei. I was role- playing that character, a character with a very rigid sense of justice who was angry because neither your character, nor the Jedi master there, nor anyone else in that bar had lifted a finger to stop two bullies from picking on those weaker than them . You took it as a personal attack on you when it wasn’t and killed the game before the whole scenario could be resolved. The one who was trying to control the narrative was you. You tried to control how my character was introduced, what people knew about my character before I was ready to reveal it using knowledge your character couldn’t have known. You were the one using metagaming to try to control the narrative and play spoiler .
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