Yavaris - Changes

By Darthgallant, in Star Wars: Armada

SOOOOO, Yavaris got nerfed. No one is surprised. But reading the new text it says the usual about not moving, but adds one die to its attack pool. It doesn't specify when attacking squads, So can we safely assume it will add it to its ship attack pool as well. Meaning Luke would get 2 dice past the shields every attack? as an example.

Well thats how it already worked, it didn't matter if it was attacking ships or squadrons. Its a much bigger nerf to B-Wings and Scurrges, a bit of a net-zero to single-dice bombers (though you dont get 2 rounds of BCC rerolls now). Against Squadrons, its basically Flight Controllers that only works when you're already engaged.

Yup, add a die to an attack. Anti Squadron or Anti ship.

Its a reason to see some squadrons we otherwise wouldn't maybe have seen as often. Luke and Farlander for example. Likely to see more Norra as well.

Yes, Luke could shoot 2 black dice against a ship in one attack. (If engagement doesn't prevent this.) He can no longer shoot 1 black die twice against a ship.

Edited by Bertie Wooster

Norra, Ten, and every one-die bomber paired with Norra probably benefit the most from this change. With so many counter squads out there, I kinda like the extra die over the second attack against squads since Toryn is a thing.

It's in no way an upgrade for anyone when bombing compared to before. The same or less damage, fewer opportunities for crits, and more susceptibility to brace and scatter.

Might be why I like the change a lot.

Edited by The Jabbawookie

Yeah it comes off as more of a Bomber title now, you could take Vangaurd + Flight Controllers to get away with the movement restriction, although you're limited to +1 blue instead of any color die in the attack pool... but... that's five more points to have them move... and is it better to be running Afk MK. II B for just 9 more points?

Edited by eliteone

Actually its useless now, even more actually we will not see a NebB in a Tournament winning list as of now.

Edited by RapidReload

Did they revert the errata stopping Yavaris working with Fight Coordination Team? If so, that would be a significant buff to Yavaris with single dice bombers.

In any case, it is only a 5 point title and certainly not useless.

25 minutes ago, Divad said:

Did they revert the errata stopping Yavaris working with Fight Coordination Team? If so, that would be a significant buff to Yavaris with single dice bombers.

In any case, it is only a 5 point title and certainly not useless.

I can see a case for it- they changed the wording, now its 'Each squadron you activate may choose to only attack.' On one hand, it would seem like the ability doesn't 'check' for movement until the squadron is actually activated. On the other hand, if its been pushed by FCT it could fall to the same logic of 'it already moved, therefore it can't 'only attack' this round.' For now, I'd assume the errata is still in place.

53 minutes ago, Divad said:

Did they revert the errata stopping Yavaris working with Fight Coordination Team? If so, that would be a significant buff to Yavaris with single dice bombers.

In any case, it is only a 5 point title and certainly not useless.

The new RRG specifically says you can’t.

New RRG, Pg 50:

Yavaris: A squadron activated by Yavaris that adds a die while attacking cannot resolve another effect to move during Yavaris’ activation.

Edited by bkcammack
11 hours ago, RapidReload said:

Actually its useless now, even more actually we will not see a NebB in a Tournament winning list as of now.

Boo, I say Boo!

Now, if you'd said 'top tournament' you might be right.

But events without any good players in to beat me can and have been won by my Nebulons of Death fleet.

5 hours ago, Gilarius said:

Boo, I say Boo!

Now, if you'd said 'top tournament' you might be right.

But events without any good players in to beat me can and have been won by my Nebulons of Death fleet.

I'm not sure how it's going to shake out yet. The ability to apply colossal amounts of damage in a short space of time has really been weakened, and so has the ability to keep using your defence tokens every turn (with ECM needing an engineering token to reset), so I wonder if consistency of damage will win out over burst damage, meaning Yavaris is still useful. I am glad its power was weakened since it really was an absolute killer to face.

I thought as much, and based on the comments I agree with much that was said. Once we see the shake out a new feeling will come. I don't think Yavaris is dead, what I think is that we will see new bomber lists play to it, but this definitely changed the meta. Personally I am unsure if I agree or disagree with the changes...I'm in the wait and see phase lol.

I think it will still be a very powerful upgrade, especially in fleets with bombers with blue or blue/black dice, especially if you have Toryn and BCC. Sure the damage ceiling on Keyan dropped from 8 to 6, a B-wing dropped from 6 to 5, and double blues dropped from 4 to 3. Single dice bombers still have the same ceiling. Plus, blue/black bombers have a better chance of getting an accuracy when they really need it.

Yes, it hurts the anti-squad capabilities (I will miss Wedge throwing six blue dice against ties three times a round), but with the Intel changes I see squad balls shifting back towards specialization. Yav will help your A and X-wings before you get to the ships and will help your bombers once you’re in range.

On 12/2/2020 at 3:48 PM, comatose said:

Norra, Ten, and every one-die bomber paired with Norra probably benefit the most from this change. With so many counter squads out there, I kinda like the extra die over the second attack against squads since Toryn is a thing.

Interesting. I think I'd still prefer the second shot and the higher potential.

5 minutes ago, Madaghmire said:

Interesting. I think I'd still prefer the second shot and the higher potential.

Don't have much real experience with Yavaris and Nora but in a few practice games against myself I found I'd often strip the shields pretty quickly. The defender wouldn't use redirect unless the damage was going to hull to avoid gifting Nora extra opportunities. Therefore increasing your odds of triggering the crit on the 1st attack, but losing out the chance of triggering twice doesn't seem like too bad of a nerf to me.

It's a huge nerf to all the 2 dice bombers, but still a downgrade to 1 dicers because it's preferable to deal your damage in tiny packets that can't be effectively managed by defence tokens.

There are a few circumstances where it's not too bad:

*Attacking ships or squadrons with counter

*Attacking ships with salvo

*big mixed dice pools can add blues to fish for needed accuracies, or blacks for damage.

But it's still only 5 points, so if you get one or two extra damage out of it, it can be worthwhile.

So, can Neb Bs get offensive retrofit now? 😄

Yavaris was a stupid, game-breaking force-multiplier since day 1 of wave 1.

And it only got worse as we got flotillas, comms net, and BCC. Toryn.

X-wing attacks and shoots 4 blue.

Oh no wait, X-wing shoots 4 blue, twice, with two reroll. So equivalent of 10 blue. Times 3.

Compare to an assault frigate with FC. X-wing gets 5 blue with one reroll. Equivalent of 6 blue. Times 3.

Add Ten into this.

And for bombing, you don't really need may Bees or Scurrgs.

IMO, Yav still good, less lame.

3 hours ago, Green Knight said:

Yavaris was a stupid, game-breaking force-multiplier since day 1 of wave 1.

And it only got worse as we got flotillas, comms net, and BCC. Toryn.

X-wing attacks and shoots 4 blue.

Oh no wait, X-wing shoots 4 blue, twice, with two reroll. So equivalent of 10 blue. Times 3.

Compare to an assault frigate with FC. X-wing gets 5 blue with one reroll. Equivalent of 6 blue. Times 3.

Add Ten into this.

And for bombing, you don't really need may Bees or Scurrgs.

IMO, Yav still good, less lame.

The most drastic boost was FC and FCT in wave 4. I played Yavaris in my tournament fleet even before. But when I saw that I could not trust my eyes.

3 hours ago, Green Knight said:

IMO, Yav still good, less lame.

I think this really sums it up for me.

It is probably a testament to how ridiculously strong Yavaris was before that the 2 common takes on this change are “Yavaris is now way weaker” and “Yavaris is still good.”

I think both are true.

4 hours ago, Green Knight said:

IMO, Yav still good, less lame.

Let's make that the answer if anybody whines and groans because of the Armada 1.5 changes:

SGLL

(Still good, less lame.)

I personally think Yavaris is now a bomber title. AF MKII is better for anti squad buff.

Question is: Will we see now more other Nebulon B or just less Yavaris.

I think the later. And I think that‘s just bad for one of the most iconic Rebel ships we have.

Yes, it was really good and still is usefull, but Nebulons also just die if you focus them. I always found that disadvantage fair enough.