13 minutes ago, Lemmiwinks86 said:That double ram is not back, that it's mentioned in the FAQ section. Apparently they just forgot to put Engine Techs in the errata section.
its on page 44
13 minutes ago, Lemmiwinks86 said:That double ram is not back, that it's mentioned in the FAQ section. Apparently they just forgot to put Engine Techs in the errata section.
its on page 44
27 minutes ago, clontroper5 said:
see GK
I didnt say I was playing a tourney game π
1 minute ago, Ginkapo said:I didnt say I was playing a tourney game π
then eight gozanti relay never left
3 hours ago, joespahr said:"If players have exhausted cards with a non-recur icon, they take turns , starting with the first player, choosing one card to ready and paying that cardβs cost, until one player has no more cards to ready."
So if you have more exhausted cards than your opponent, you can't ready any cards you have left in excess of their readied cards? Interesting...
That's not how I interpret this (your interpretation in italics ). As written, I interpret this rule as meaning players take turns until one player has no more cards to ready. Both players are still able to ready all exhausted cards (so long as they can pay the cost). Just like a player with more ships can continue to activate after his/her opponent runs out.
I expected to see at least a few squadrons and ships get their points adjusted. Maybe this is still coming? If not I am disappointed.
Edited by Gorthaur251 hour ago, KaLeu said:Dominator still 12 points. Really? And all the other stuff like General Romodi or Moralo Eval?
If this really is THE big update, Iβm disappointed.
I agree. Dominator needs to be reduced to 8-10 points. Most of the cards from Wave 1 and 2 were over-priced, in hindsight -- I suspect deliberately to help players fill 400-point fleets in the early days of Armada.
In comparison, the Clone Wars cards are much more reasonably priced. The old cards should be points adjusted to align them with the Clone Wars cards. It's very disappointing that FFG seems to have ignored a lot of over-priced cards and only updated the most popular and "over-powered" cards.
If they were going to ignore so many of the old cards, they should've made the Upgrade Card Collection into multiple volumes. The upcoming UCC could be Volume 1 and cover the most popular upgrade cards. Volume 2 would update the rest of the upgrade cards, as we as include updated Ship Cards in the standard size format.
2 minutes ago, Captain Corvid said:I agree. Dominator needs to be reduced to 8-10 points. Most of the cards from Wave 1 and 2 were over-priced, in hindsight -- I suspect deliberately to help players fill 400-point fleets in the early days of Armada.
In comparison, the Clone Wars cards are much more reasonably priced. The old cards should be points adjusted to align them with the Clone Wars cards. It's very disappointing that FFG seems to have ignored a lot of over-priced cards and only updated the most popular and "over-powered" cards.
If they were going to ignore so many of the old cards, they should've made the Upgrade Card Collection into multiple volumes. The upcoming UCC could be Volume 1 and cover the most popular upgrade cards. Volume 2 would update the rest of the upgrade cards, as we as include updated Ship Cards in the standard size format.
That's a lot of playtesting to get all those knocked out correctly.
34 minutes ago, geek19 said:That's a lot of playtesting to get all those knocked out correctly.
Well what else have you been doing since Covid? Crack on
47 minutes ago, Rmcarrier1 said:That's not how I interpret this (your interpretation in italics ). As written, I interpret this rule as meaning players take turns until one player has no more cards to ready. Both players are still able to ready all exhausted cards (so long as they can pay the cost). Just like a player with more ships can continue to activate after his/her opponent runs out.
I don't agree. The Ship Phase specifically says "Players continue taking turns in this manner until all ships have been activated". If your interpretation is correct, then there's really no reason for the Readied section to include anything about players taking turns and definitely no reason to have the rule mention "until one player has no more cards to ready."
I could be wrong though.
9 minutes ago, Ken-Obi said:I don't agree. The Ship Phase specifically says "Players continue taking turns in this manner until all ships have been activated". If your interpretation is correct, then there's really no reason for the Readied section to include anything about players taking turns and definitely no reason to have the rule mention "until one player has no more cards to ready."
I could be wrong though.
We both could be (though not at the same time). Clearly not worded very well.
I would add, however, that there is a reason to have players take this step in turn: to ensure the cost is actually being paid.
Edited by Rmcarrier125 minutes ago, Ken-Obi said:I don't agree. The Ship Phase specifically says "Players continue taking turns in this manner until all ships have been activated". If your interpretation is correct, then there's really no reason for the Readied section to include anything about players taking turns and definitely no reason to have the rule mention "until one player has no more cards to ready."
I could be wrong though.
I really don't think that's the spirit of the rule because it would mean that if I just didn't bring any exhaust cards all of yours would be single use. You mean I can totally shut down your APTs and ECMs in list building? Yes please. I'm pretty sure they would have thought of that.
4 hours ago, joespahr said:"If players have exhausted cards with a non-recur icon, they take turns, starting with the first player, choosing one card to ready and paying that cardβs cost, until one player has no more cards to ready."
So if you have more exhausted cards than your opponent, you can't ready any cards you have left in excess of their readied cards? Interesting...
Under Status Phase pg 20 the rules say to ready all exhausted defense tokens and upgrade cards. The reason to take turns paying cost on non-recurring upgrades is each player may not have enough tokens to ready each card so each player has a chance to react to what the other is doing. Once one player runs out the remaining one would finish paying their ready costs on other cards.
Edited by codytx22 hours ago, codytx2 said:Under Status Phase pg 20 the rules say to ready all exhausted defense tokens and upgrade cards. The reason to take turns paying cost on non-recurring upgrades is each player may not have enough tokens to ready each card so each player has a chance to react to what the other is doing. Once one player runs out the remaining one would finish paying their ready costs on other cards.
Correct, just because you are not able to DO an action, doesn't mean the game still doesn't give you a chance each time to TAKE an action.
5 hours ago, KaLeu said:Dominator still 12 points. Really? And all the other stuff like General Romodi or Moralo Eval?
If this really is THE big update, Iβm disappointed.
My theory is they* are going to move to a Legion-style points rebalance within the RRG. Besides the precedence in Legion (and really X-Wing 2.0 in the app), if you look at the text on the cost in the cards in the RRG, you can see they look "off," like the fill-in-the-blank on a pdf form. Seems pre-formatted to allow easy points updates in the future.
If you notice, the changes to the cards in the upgrade pack all involve text, mechanic, or icon changes (essentially errata). The exception being ExRacks which needed a rebalance alongside ACM and APT, and commanders. Cards like Dominator, Rapid Reload, NK-7s, etc. all work mechanically but aren't competitive for their price.
I think we're going to get a points update in a few months (maybe with or after CW wave 2) along with new FAQ. Thats also in line with what they said in the article about wanting to wait to see how things play out with the new factions before making new FAQs/errata (beyond the upgrade pack).
*This assumption is based off the the "they" behavior of FFG. Definitely some unknowns about how AMG will proceed, but I'd be shocked if they threw out an existing plan/process without a clear replacement given the moving pieces of a change like this.
Regarding FFG's focus on nerfing overpowered cards and seemingly neglecting over-costed ones; they did mention that the RRG is now a living reference similar to X-Wing and Legion. Thus hopefully once the dust settles further point adjustments based on statistics will occur on a semi-regular basis.
5 hours ago, Captain Corvid said:I agree. Dominator needs to be reduced to 8-10 points. Most of the cards from Wave 1 and 2 were over-priced, in hindsight -- I suspect deliberately to help players fill 400-point fleets in the early days of Armada...
Will the card costs be reflected in the Card Upgrade Pack?
I think I found a loophole: In the "Readied" phase (Page 15) it says that if the card is not marked with either Recur or Non-Recur icon but is exhausted, it can be treated as a Recur and readied for free, including every card printed before the new expansions are released. As it talks specifically about CARDS, this should mean that if I use an old ECM card, that is Non-Recur in the reprint, per text I should be able to ready it for free.
What the heck?! Brunson, Bail and SAd are ILLEGAL in competitive events now?
By the way, I have a feeling that these change swill affect the Rebels more than the Imperials, but it's just a feeling without any metadata of course.
13 minutes ago, Norell said:I think I found a loophole: In the "Readied" phase (Page 15) it says that if the card is not marked with either Recur or Non-Recur icon but is exhausted, it can be treated as a Recur and readied for free, including every card printed before the new expansions are released. As it talks specifically about CARDS, this should mean that if I use an old ECM card, that is Non-Recur in the reprint, per text I should be able to ready it for free.
The new cards take precedent of the old ones, even if you use the old one, so.... It's basicly here for MS-2 Ion Cannon
14 minutes ago, Norell said:What the heck?!
Brunson, Pryce , Bail and SAd are ILLEGAL in competitive events now?By the way, I have a feeling that these change swill affect the Rebels more than the Imperials, but it's just a feeling without any metadata of course.
Bail was much less popular than Pryce.... SAd probably affects both side the same.
1 hour ago, Norell said:What the heck?! Brunson, Bail and SAd are ILLEGAL in competitive events now?
Pryce is illegal now. Brunson did go up in price.
8 hours ago, codytx2 said:Under Status Phase pg 20 the rules say to ready all exhausted defense tokens and upgrade cards. The reason to take turns paying cost on non-recurring upgrades is each player may not have enough tokens to ready each card so each player has a chance to react to what the other is doing. Once one player runs out the remaining one would finish paying their ready costs on other cards.
Thanks, that makes sense. Before I was wondering why it even mattered if players took turns or not, which lead me to also believe you couldn't ready the remaining cards...
1 hour ago, Rimsen said:Bail was much less popular than Pryce.... SAd probably affects both side the same.
Good to see SA gone! I hated that upgrade so much for what it did to gameplay...
I honestly thought the VSDs would get a price drop, but not a single ship changed. Makes me wonder if there is a ship card pack coming with reprinted values and traits.
Also it is now possible to hit another ship while going speed zero. π π€£ Reminds me of the Galaxy Quest movie where the actor piloted a real space ship and you could only hear the sound of scraping metal for a good minute.
Edited by JediPartisan
1 hour ago, JediPartisan said:I honestly thought the VSDs would get a price drop, but not a single ship changed. Makes me wonder if there is a ship card pack coming with reprinted values and traits.
Also it is now possible to hit another ship while going speed zero. π π€£ Reminds me of the Galaxy Quest movie where the actor piloted a real space ship and you could only hear the sound of scraping metal for a good minute.
I loved that film. It reminded me so much of space RPGs (D6 Traveller in particular) where the supposed heroes of the galaxy are hopelessly, pathetically inept.
Edited by flatpackhamster14 hours ago, geek19 said:That's a lot of playtesting to get all those knocked out correctly.
Eh you so sure about that? I think the majority of the long-time players here have a pretty good feeling about what many of the problematic cards should cost. All the Devs would need to do is make a community survey and bam they have access to the biggest playtesting community ever. Very often it feels to me like the Devs only realize/fix problems years after the community already figured them out and had countless ideas for changes. FFG wasnt very good at engaging with the community, so hopefully AMG can go a different route with this and listen to player feedback more often/sooner.
Edited by >kkj14 hours ago, Captain Corvid said:Most of the cards from Wave 1 and 2 were over-priced, in hindsight -- I suspect deliberately to help players fill 400-point fleets in the early days of Armada.
It used to be 300 points. I think it might have been to make upgrade selection carry more opportunity cost, as there were fewer cards in-slot to choose from so the slots were competing with each other instead.
9 hours ago, Amanal said:Will the card costs be reflected in the Card Upgrade Pack?
This is the first (and now technically last) time FFG has changed how a card is printed (for reasons other than glaring typos; not counting promos). X-wing did away with on-card points and slots with its 2nd edition and Legion explicitly stated that the printed cards would be unchanged since the rules reference would be frequently changing, so the printed value would remain as an option for casual play. We'll have to see what AMG decides to do, but for logistical purposes I expect the Upgrade Card Collection appearance to be how they're printed going forward even if they get further errata; FFG even stated that reprints of Rebel/Empire ships would continue to include the original mini-sized cards until they could get around to a product refresh, but that obviously won't be happening under them now. No idea what kind of timeline AMG will have for such a thing.
4 hours ago, JediPartisan said:I honestly thought the VSDs would get a price drop, but not a single ship changed. Makes me wonder if there is a ship card pack coming with reprinted values and traits.
Based on the live stream this summer, ship (and squadron) points would be covered in an updated rules reference when they could get to it, but that was not something they'd be looking at until a while after Clone Wars launch.
Edited by FreakinUnoriginal