New rules...

By CaribbeanNinja, in Star Wars: Armada

1 hour ago, bkcammack said:

Okay, so I’m gonna expand on this dentist analogy that got put in here, because in my mind, it fits.

Most of the time my patients don’t need anything other than a cleaning. Sometimes, there’s a small problem that just needs a minor correction, a little polishing (XI7’s)

Often times I’ll see a problem in someone’s mouth that doesn’t seem like a big deal until I dig deeper (literally) and find it has some major issues, and I need to work on it until it’s just a shell of what it was. (Yavaris, Demo).

Sometimes a tooth is so messed up you just have to take it out. (SA, Pryce, Bail).

The times dentists get in the most trouble, though, is when they try to fix something that’s not great, but isn’t hurting anything either. Replacing an old, outdated filling that still works just fine, but looks ugly has lead to more issues than I care to think about. That’s when “I went to the dentist to fix my teeth, but (s)he broke them instead” happens. It’s usually better to just leave it alone, because you don’t know how much you “fixing” it will mess other stuff up. (Devastator, Independence)

No matter how gentle I am, my patients almost always feel some discomfort during and after a procedure. But it’s necessary to promote healing. (1.5 will likely be better for the game as a whole)

Lisa needs braces!

Flotilla nerf!

16 hours ago, xanderf said:

Something to consider is that so far FFG has only released 'upgrade' card updates to the pre-1.5 ships.

The ship cards, themselves, are not appearing in the new format - so there is plenty of room for other tweaks, if warranted.

(I'd dearly love a turbolaser slot replacing the ordnance slot on the GSD2, for example...)

thing is why would they do that? it actually limits them from doing a new GSD further down the line like they did with the ISD....and also cuts into available design space for other ships. Look at other games that have 3 or 4 ships that do the same thing with similar upgrade capacity!

There is no reason for them to change anything on the ship cards except to add traits or multi-faction a ship..

My point of view about all the changes including some errata of the past, I just disagree. The card format change was a meh for me but now add the new errata and I’m just turned off. I will keep playing casual with the original cards as is and say goodbye to the tournament.

I do agree that some cards would have welcomed a points rebalance.

To make a comparison did the Tiger during ww2 get nerf because the Sherman crew thought it was OP...No people who face them adapt their tactic and strategy. Same should happen in the world of miniature wargame.

20 minutes ago, LinoB said:

My point of view about all the changes including some errata of the past, I just disagree. The card format change was a meh for me but now add the new errata and I’m just turned off. I will keep playing casual with the original cards as is and say goodbye to the tournament.

I do agree that some cards would have welcomed a points rebalance.

To make a comparison did the Tiger during ww2 get nerf because the Sherman crew thought it was OP...No people who face them adapt their tactic and strategy. Same should happen in the world of miniature wargame.

Yes, the Allies brought 12 tanks for every 1 German one. Is that an option in Armada?

Edited by flatpackhamster
34 minutes ago, LinoB said:

To make a comparison did the Tiger during ww2 get nerf because the Sherman crew thought it was OP...No people who face them adapt their tactic and strategy. Same should happen in the world of miniature wargame.

You do realize this is a game right? That people play for fun? Can you..... can you not bring legit war where people died into the minis game discussion?

48 minutes ago, LinoB said:

To make a comparison did the Tiger during ww2 get nerf because the Sherman crew thought it was OP...No people who face them adapt their tactic and strategy. Same should happen in the world of miniature wargame.

I got news for you: Real war isnt fun. This is a game. Not a simulation of the terrible circumstances of war. A game is supposed to be fun. Most people (accept for the *****) generally crave the concepts of "fairness" and "balance", not just in games. But also in games.

Edited by >kkj
19 minutes ago, flatpackhamster said:

Yes, the Allies brought 12 tanks for every 1 German one. Is that an option in Armada?

2 isd VS 8 TRC90 seem similar to me.

3 minutes ago, geek19 said:

You do realize this is a game right? That people play for fun? Can you..... can you not bring legit war where people died into the minis game discussion?

Absolutely! I Play for fun and I enjoy all situation even went I get table because I enjoy the game itself not the outcome andthe next time I play agains the same list I can refine my tactic and maybe not get table because like you said it's a game. Now sorry if I have offended you with my Tiger comparison It was just and obvious thing to compare in my head and was not the goal intended.

8 hours ago, LinoB said:

2 isd VS 8 TRC90 seem similar to me.

Does one side have 2,000 points to the other's 400?

@LinoB if you are ever in the uk, you might want to visit the tank nuseum in dorset. I think you will find it informative

3 hours ago, Ginkapo said:

@LinoB if you are ever in the uk, you might want to visit the tank nuseum in dorset. I think you will find it informative

It's a great day out for tank nerds. I loved it. Right next door to Peppa Pig World, so you can pack the wife and kids off there and go and have some fun away from the horrors of Peppa Pig.

Edited by flatpackhamster
On 12/3/2020 at 12:21 PM, >kkj said:

Yes but if you noticed i was specifically reacting to your statement that Redudant Shields is too expensive (which i agree with). Yeah i know you were talking about it in the context of a support role, but that card is still too expensive anyway so i figured i share that build with you because it semi-adresses the problem of the card being mostly worthless.

I've always said redundant shields should cost 6 instead of 8 and allow you to recover 1 shield and move 1 shield at the end of every round. It's a freaking modification for crying out loud. Let it do something useful.

In case people say it's too good, like OMG it's like 3 engineering value every round, think about this: If ECM allows you to brace every round and is not a modification, it'll save you way more than 3 engineering worth of points per round, so I don't think it would be overpowered at all. We already have a case of an upgrade that does way more for less. Just dropping an attack from 6 damage to 3 is worth 6 engineering points alone in single round.

Edited by Sybreed
1 hour ago, Sybreed said:

I've always said redundant shields should cost 6 instead of 8 and allow you to recover 1 shield and move 1 shield at the end of every round. It's a freaking modification for crying out loud. Let it do something useful.

In case people say it's too good, like OMG it's like 3 engineering value every round, think about this: If ECM allows you to brace every round and is not a modification, it'll save you way more than 3 engineering worth of points per round, so I don't think it would be overpowered at all. We already have a case of an upgrade that does way more for less. Just dropping an attack from 6 damage to 3 is worth 6 engineering points alone in single round.

#TheoryOfThree

Redundant shields isn't any better or worse than all of the Non ECM Non EWS defensive retrofits.

Its not poor as such, its just that Old School ECM/EWS were *better* than *ALL* of them.
ECM getting a Nerfback is a good start.

11 minutes ago, Drasnighta said:

Its not poor as such, its just that Old School ECM/EWS were *better* than *ALL* of them.

Better, but more situational/risky.

13 minutes ago, Drasnighta said:

#TheoryOfThree

Redundant shields isn't any better or worse than all of the Non ECM Non EWS defensive retrofits.

Its not poor as such, its just that Old School ECM/EWS were *better* than *ALL* of them.
ECM getting a Nerfback is a good start.

I think most people would consider it worse than an empty slot?

It's more expensive than the other retros, interferes with other slots, and has terrible timing for dealing with actual pressure because to achieve that 3 damage mark you'd need to survive 3 rounds of (usually) being shot.

1 hour ago, The Jabbawookie said:

I think most people would consider it worse than an empty slot?

It's more expensive than the other retros, interferes with other slots, and has terrible timing for dealing with actual pressure because to achieve that 3 damage mark you'd need to survive 3 rounds of (usually) being shot.

the fact that it's a mod is the first big no no. Then, the fact that it's useless 2 out of 6 rounds doesn't help either. Sure, add auxiliary shield team, move 2 shields on turn 1 to make it more useful. But then, you're going to ask yourself after that IS-2 shot if you weren't better off with ECM to reduce that damage in half.

and boy, I forgot about Independance.

Why not just make it so that after you use a Squadron command, all squadrons can up their speed by 1 to a maximum of 5? That's a pretty useful thing, so keep the title expensive. But I'd rather have that than the current format that is more hurtful and anything else.

Or, all activated squadrons using Independance's abilty gain heavy for the duration of that activation. You would think twice about using it, though I don't understand why we need such a big drawback on a title.