Hi fellow GM's.
I have a smal problem. I'm not realy sure where i should take the story next.
My players started on Malfi investegating the dissaperence of a hi ranked nobel Arbitrator, only to descover he vas part of The Masqued and plotting to use som spheric "weapon" to bring forth mankinds true chaotic natur, as they are vaiting for. And they managed to find out he had left for Orbel Quill.
Orbel Quill is a planet where no one lives beyond the age of 40, there are several un explored xeno ruins and Eldar are frequently sighted. The players found out that the Sphere was one of 3 keys to unleash The black sun on the univers as the xeno ruins somhow is linkt to it, but the Eldar buildt som contraption to weeken it, so it can only manifest short times at once. They are curently in the ruins, after winning a batle against The arbit (whom escaped) an another Masqued member (whom lost his leg to a grate weapon, and blead to death), and with 2 of 3 keys in plase, i don't realy know where to take it next..... The psyker in the groop got an amulet from som eldars to prevent her from dying being over 40 and all, so i kindof plan to use that against them (xeno tec).
Anny innput and feedback would be apritiated.