Here an overview about the changes I know. Green text is boost. Red is nerf. Yellow in neutral.
Maybe there have been some changes. I got the intel this summer. Or I missed something.
Admiral Konstantine
At the start of each Status Phase
,
you may choose any number of enemy ships
at dist 1-5
of at least 2
friendly non-flotilla ships, 1 of which must be of medium or larger size class. For each chosen ship you may discard 1 NAV token from it or
increase or decrease that enemy ship's
speed by 1 to a minimum of speed 1.
Admiral Ozzel
During each friendly ship's Determine Course step, it may change its speed by 1 .
Garm Bel Iblis
After deplyoing fleets, place 2 non-consecutive round tokens on this card.
At the start of the
Ship Phase during each round matching 1 of those tokens
each friendly ship may gain a number of command tokens equal to its command value.
General Tagge
After deplyoing fleets, place 2 non-consecutive round tokens on this card.
At the start of the
Ship Phase during each round matching 1 of those tokens
each friendly ship may recover 1 of its discarded defense tokens.
Grand Moff Tarkin
28 pts
General Rieekan
34 pts.
Leia Organa (Commander)
28 pts.
Mon Mothma
When a friendly ship resolves the "evade" token effect, it can cancel 1 die at medium range or reroll 1 additional die at close range or dist. 1.
27 pts
Demolisher
During your Attack step, you can perform only 1 attack. You can perform 1 of your attacks after you execute your first maneuver during your activation.
Avenger
While attacking, you may exhaust this card. If you do the defender cannot spend more then 1 exhausted defense tokens during this attack.
Admonition
While defending, during the Spend Defense Tokens Step, you may discard a readied defense token to cancel 1 attack die.
6 pts
Mon Karren
CF: While attacking a ship, the defender cannot spend more than 1 defense token during this attack.
6 pts
Yavaris
SQ : Each squadron you activate may choose to only attack during your activation. If it does, while attacking, it may add 1 die to its attack pool of a color already in its attack pool.
Slicer Tools
This card begins the game exhausted.
After you execute a maneuver, you may exhaust this card to choose an enemy ship at dist. 1-3. You may choose a new command on its top command dial.
[Pay 1 REP token to ready the card.]
Assault Concussion Missiles
Black Crit: Exhaust this card. Each hull zone adjacent to the defending hull zone suffers 1 damage.
5 pts
Assault Proton Torpedoes
Black Crit: Exhaust this card to deal 1 faceup damage card to the defender.
4 pts
External Racks
4 pts
Electronic countermeasures
[Pay 1 REP token to ready the card.]
Dual Turbolaser Turrets
Modification.
While attacking, you may exhaust this card to add 1 red die to your attack pool. If you do, choose and cancel 1 attack die.
H9 Turbolasers
Modification.
Quad Turbolaser Cannons
Modification.
XI7 Turbolasers
While attacking, if the defender spends a redirect token, it cannot suffer more than 1 damage on each hull zone other than the defending hull zone when it resolves the redirect defense effect.
Leading Shots
6 pts.
Engine Techs
NAV: After you execute a maneuver, you may exhaust this card to execute a speed-1 maneuver.
After you execute a maneuver, if you overlapped a ship, exhaust this card.
Captain Brunson
9 pts
Taskmaster Grint
Choose the command token for this card after deploying fleets. When you reveal a command matching the token on this card , you may gain 1 matching command token without spending the command dial.
Gunnery Team
CF: The next attack you perform this activation can be performed from this hull zone.
Each of your hull zones,
cannot target the same ship or squadron more than once during that activation.
Ordnance Experts
While attacking, you may reroll up to 2 black dice.
Edited by Triangularadded CF for Mon Karren / added Avenger / added Leia, Reeikan and Leading Shots