Republic, Ft. Obi and Rex.

By Chyme, in Army Building

Hi all!


New to Legion and wanted to get some feedback on this list;

Obi-Wan Kenobi (170 + 25 = 195)
--Force Barrier (10), Force Push (10), Defensive Stance (5)

Clone Captain Rex (90 + 17 = 107)
--Aggressive Tactics (15), Recon Intel (2)

Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Targeting Scopes (4)

Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Targeting Scopes (4)

Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Targeting Scopes (4)

Phase II Clone Troopers (62 + 36 = 98)
--Fives (36)

Phase II Clone Troopers (62 + 0 = 62)

Arc Troopers (Strike Team) (27 + 31 = 58)
--DC-15x ARC Trooper (31)



799/800 Points

8 Activations.

I’m still new to legion, but maybe drop 2 phase 2 squads for 2 phase 1 squads.

put fives in a phase 1 squad to make them harder to supress, and get the rocket launcher in the other phase 1 because you have no answer to enemy armor other than obi.

Edited by DakkaDakka12
800/800
Obi-Wan Kenobi (170 + 20 = 190)
--Force Push (10), Force Barrier (10)

Clone Captain Rex (90 + 2 = 92)
--Recon Intel (2)

Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4)

Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4)

Phase I Clone Troopers (52 + 27 = 79)
--DC-15 Phase I Trooper (27)

Phase I Clone Troopers (52 + 27 = 79)
--DC-15 Phase I Trooper (27)

Arc Troopers (Strike Team) (27 + 31 = 58)
--DC-15x ARC Trooper (31)

Arc Troopers (Strike Team) (27 + 31 = 58)
--DC-15x ARC Trooper (31)

Arc Troopers (Strike Team) (27 + 31 = 58)
--DC-15x ARC Trooper (31)

Commands:
Hello There! (1), Call Me Captain (1), Knowledge and Defense (2), Take That, Clankers! (2), General Kenobi (3), Were Not Programmed (3), Standing Orders (4)
I would run this. Aggressive tactics is expensive and only triggering 3 times max if you play all of Rex's cards so I dont think its necessary. With this list you do lose some reliable from phase 2s but gain range 4 weapons on the phase ones and another activation which is key. You also gain offensive push on the phase 2s allowing for some silly take that clankers on turn 2-3.