Scurgg vs. B-wing

By Garrett17, in Star Wars: Armada

When would you want a B-wing instead of a Scurrg if you wanted a bomber?

Now I know B-wing's are obviously more thematic but the Scurrg just seems like a better deal.

  • It's much faster given how small distance 2 is.
  • It's takes at least two enemy fighters to stop one thus making them harder to stop and tying up more enemy resources if they try.
  • It's tougher to take down even when it's caught giving it more time to wait for help.
  • It bombs just as well (and may get in an extra bombing run because of it's speed).
  • It doesn't quite have the anti-starfighter power but I'm not bringing bombers to shoot star fighters. I'm bringing them to bomb.

Ultimately if I have the extra 6 points and am interested in bombing, I'll almost always take 3 scruggs over 3 b-wings. At two points apiece they seem to offer a lot more with almost no drawbacks.

Note that I'm implicitly assuming they have an escort of As or Xs as I never fly a squad ball with just bombers.

Thoughts? Any Scurgg love around here?

Edited by Garrett17
grammar

I got three R&V packs when I started playing years ago. I enjoyed those bombers. Intel(giving enemy squads heavy) was a big thing back then and grit was not. New Intel gives grit to friendly squads now. So scurrgs could make a comeback.

I hear ya. I've run more Scurgg than I have B-wings.

As they are the same speed as x-wings and Norra, I always use Scurrgs over b-wings even though I much prefer the b-wing models.

If you build your fleet to speed up the B-Wings, you get fast bombers which don't need dedicated fighters to help them.

Personally , I prefer X-wings and Y-wings when I use Rebel squadrons. But that's because I can quote lines from the original movie whilst playing!

1 hour ago, Gilarius said:

But that's because I can quote lines from the original movie whilst playing!

Welcome to "the force is strong with this one" and other things that never happen, when trying to achive anything with Luke ;)

Doesn’t the Scurrg also have Heavy, so it doesn’t prevent fighters engaged with the Scurrg from attacking your ship or from moving?

That makes the Scurrg very specialized then, which sounds like what you wanted, but if it’s a matter of losing a ship just because your fighter screen can’t screen, you may change your mind. Then again if you only have a couple fighters with Heavy, it may not make much of a difference.
Also with the CIS coming in with hordes of fighters, you may look at generalized bombers that can do multiple role (not just bombing) differently, as every fighter may be required to deal with the enemies fighters and only once they’re dealt with can you start bombing runs.
Bottom line, it all comes down to style of play and what you enjoy, so if Scurrgs speak to you, good luck and may the Force be with you. 😁

I find that the more I know what I'm doing the more I lean on specialist tools rather than multi-purpose ones.

That said, I don't always know what I'm doing either. 🤪

6 hours ago, JediPartisan said:

Then again if you only have a couple fighters with Heavy, it may not make much of a difference.

Well if you make sure that heavy fighters are in positions away from your ships or use ATN you are fine.

Had a y-wing move and bomb an ISD that could have been pinned down by 2 sqds but they where bombers. The heavy's influence on the battle field needs to be taken note of in 1.5. Being pinned by a fighter in range 1 of a ship making it so you can't bomb a ship. When because of heavy they could attack you and fly off to pin down more squads.

B-wing vs. scurgg? Boils down to what you want it to do in the end. Need a slow fighter bomber? b-wing. A Faster just as hard hitting bomber that can move away on its own? scurgg.

Edited by Wolf_58
edit

It's a matter of specialists vs generalists.

I can be mistaken, but I think with the intel nerf, the capacity to block enemy fighters will have a greater value than before. Your Scurrg bombers can't do that because they have the heavy keyword. Unless you also bring ATN, but ATN uses a modification slot which could be used for something more usefull. And ATN also costs 5 points. And even with ATN, scurrgs have mediocre antifighter capacity with 2 blue dices.

B-wings have the same bomber capacity as scurrgs, but at the same time, they are a lot more capable against fighters. A b-wing squadron, still, has the capacity to one-shoot a 3 hull space superiority fighter (TIE/ln, TIE/in, vultures, tri-fighters), while scurrgs can not. Also, bomber vs bomber, a TIE/sa squadron is no match against a B-wing squadron. Speed 2 is a problem but you can bypass it by equiping RLB which does not require to spend a modification slot.

Conclusion : you'll have to escort your scurrgs bombers (which are already more expensive than b-wings).

B-wing escort themselves while having the same bomber capacity as scurrgs (best of the game) and they are cheaper. They can also block enemy bombers easily and inflict them heavy damages. BUT you'll have to bring rapid launch bay for them to be effective.

In my opinion, B-wing > Scurrg. And with intel nerfed, versatile squadrons value may increase (capacity to either block enemy fighters or/and damage enemy ships).

Anyway, every one is free to disagree, of course :) May be just a matter of tastes, afterall.

Edited by Duellist12

I always sort of thought of B-wings as being squadrons that kept close to your slower ships to protect them. Not being heavy, they can lock down and attack enemy squads, or punish ships that get close.

20 minutes ago, Tayloraj100 said:

I always sort of thought of B-wings as being squadrons that kept close to your slower ships to protect them. Not being heavy, they can lock down and attack enemy squads, or punish ships that get close.

Yeah b-wings work great for that , but if enough players start doing that to help deter bombing wab COULD show up to take those squadrons out.