Slightly Early Take on the New CIS Ships

By BCvalor, in X-Wing Squad Lists

So in playtesting, I find that the tri-fighter is weak in hitting, and maybe Jango too. Trying to find a way to both synergize and boost overall punch. Let me know what you think, and maybe some ways to improve.

Jango Fett (79)
Zam Wesell (4)
DRK-1 Probe Droids (5)
Slave I (Separatist) (3)
Weapons Systems Officer (7)

Ship total: 98 Half Points: 49 Threshold: 5

Phlac-Arphocc Prototype (41)
Crack Shot (3)
Fire-Control System (2)

Ship total: 46 Half Points: 23 Threshold: 2

Phlac-Arphocc Prototype (41)
Crack Shot (3)
Fire-Control System (2)

Ship total: 46 Half Points: 23 Threshold: 2


Total: 190

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z429XWWW336W221WWW370W368Y423X116W113WWWY423X116W113WWW&sn=Unnamed Squadron&obs=gascloud1,gascloud2,gascloud3

Just a quick thought, have you tried switching Jango/Zam?

Taking Zam pilot, Jango crew is the same cost (right?), Zam has the same init as the tri-fighters. You get the better version of Zam's ability and Jango's ability is based on you having a lock instead of you limiting your manuevering options.

What does weapons officer do for you?

3 hours ago, Sir13scott said:

What does weapons officer do for you?

Yeah, you get to lock after a special attack only I believe, so it’s not going to help Jango in this build. Suppressive gunner may not be a bad alternative, to take away some sting of return shots or to keep your tri fighters from taking tough shots. I’d throw CC on the firespray too.

I also can’t imagine why you wouldn’t squeeze in the config in the tri fighters. It’s one point and makes your opening setup very unpredictable.

Edited by j_man_04
On 11/27/2020 at 12:24 PM, j_man_04 said:

Yeah, you get to lock after a special attack only I believe, so it’s not going to help Jango in this build. Suppressive gunner may not be a bad alternative, to take away some sting of return shots or to keep your tri fighters from taking tough shots. I’d throw CC on the firespray too.

I also can’t imagine why you wouldn’t squeeze in the config in the tri fighters. It’s one point and makes your opening setup very unpredictable.

Honestly, Im really liking the slam config on these. At first I didnt see the value, but after trying it out, I notice it makes the tris killer flankers