Afterburners Scaled Pricing Appreciation Thread

By theBitterFig, in X-Wing

So Afterburners are now 4 points at Init 0-3, and 5 points at Init 4.

Anyone have any ideas on fun ways to use them, ships to add Burners to, where you couldn't before? Maybe just someone who seemed a little too expensive for what you got?

A few thoughts of mine:

  • Rebels
    • I can't think of any interesting breakpoints or pilots who won out.
  • Imperials
    • Seems sweet on a Striker. 35 for I1s, 37 for I3s. ZOOMZOOM. Plenty of room for Bombs or Talents.
    • 40 points for an Afterburners Tempest /x1 seems... probably worse than Passive Sensors or FCS.
  • Scum
    • Init 2 Starvipers can now equip Afterburners. Now that would be a heck of a lot of fun.
    • Quinn Jast can zip about a lot more easily now, and that's kinda nifty.
      • Afterburners Quinn was a silly but cool jank ship, and he still is, but he's way cooler now.
    • With his new Mod slot, Kad Solus might like to equip them. Elusive Kad was an old favorite of mine, and now he gains two things. He can boost after a 4K, and he can use Burners to Boost on the approach, so he doesn't have to stress to Boost + Focus, and he'd be free to actually pull a red move the next round.
  • Resistance
    • Optics + Burners on a Blue T-70 comes in nicely at 50. Heroic + Burners on a Red T-70 is 48 points, which gives a bit of wiggle room to a squad.
    • Afterburners on a Fireball? I can't really see it being great, but dang would it be sweet.
  • First Order
    • Gunner SFs might find them fun. Zetas can get Burners + Optics or Pattern Analyzer; Omegas can get Burners + Fanatical or Crack Shot.
      • Gunner could always be Missile + Passive Sensors, but they seem like they'd care less about free boosts. 5x Passives + Ion Missile + Afterburners fits, since the Zeta with that kit comes in at 40...
      • Afterburners were a good upgrade on Quickdraw, though, so he takes a bit of a pop on the nose with the 7 point pricing at I6.
    • Provocateur TIE/ba can have a lot of maneuver tricks now, if folks want that. Not sure it's worth it, because one strength of the 41 point FOP is that it was kind of a sneaky-good offense-for-points ship, and adding Afterburners messes that up.
  • Republic
    • Afterburners were always fun on 7B Jedi (a bit overkill, but nice), and while there's no new breakpoints met, there's a few more options for them now.
  • Separatist
    • Best I can think of would be on Belbullabs. I don't think Feethan Ottraw Autopilots gain much, but being able to boost without stressing seems nice, given the poor blues. Probably not better than Impervium on a Soulless One, however. They just don't really have small-base fighters where it seems worth it, mostly.

Hard to add 4pts of maneuvering to low initiatives. If they have an ept like most i3 and i4s will, crackshot probably better value still.

Anyways:

Rebel

Jek Porkins (44)
Elusive (3)
“Chopper” (2)
Afterburners (5)
Servomotor S-Foils (0)
Total: 54

Just pure fun

Scum

Palob Godalhi (40)
Afterburners (4)
Moldy Crow (16)

Use AB to close range

Unkar Plutt (29)
Afterburners (4)
Total: 93

Get close to tractor

Republic 5 bomber list

Red Squadron Bomber (29)
Dorsal Turret (2)
Concussion Bombs (4)
Afterburners (4)

Red Squadron Bomber (29)
Dorsal Turret (2)
Concussion Bombs (4)
Afterburners (4)

Red Squadron Bomber (29)
Dorsal Turret (2)
Concussion Bombs (4)
Afterburners (4)

Red Squadron Bomber (29)
Dorsal Turret (2)
Concussion Bombs (4)
Afterburners (4)

R2-D2 (31)
Dorsal Turret (2)
Wolfpack (4)
Thermal Detonators (3)
Afterburners (4)
Total: 200

Fast Ywings with lots of bombs. AB helps clear explosion area to do less self damage.

CIS

Bombardment Drone (29)
Proximity Mines (6)
Afterburners (4)
Total: 39

Close that distance.

I already have a list with the different tie fighters that can get 1 ekstra red die, all with afterburnes, that list now has 6 extra points :) But agreed, this is a very welcome change that gives squints some much needed action economi.

I agree.

I think 4pt is a bit steep for your general mook, dropping down to 3 for I0-2 might've been ok. So possibly not looking at generics, but I'm very keen on some of these Scum ideas. Notably Quinn, Kad and Unkar.

Edited by Cuz05