Old T, back in Hyperspace.

By Cuz05, in X-Wing Squad Lists

Woop. No Fearless and nothing to put in the shiny new mod slot. Well, 7pt Hull?

I always expected to leave it empty anyway.

I mean, Predator is going to be everywhere. So that's done.

Relative minimum of fuss to rejig a couple recent squads that have been waiting to go. One of them wasn't even HS to start with

In for Kad Solus, Blaster Sunny out for Procket Jast. The list was pretty solid before. Zam/Latts Hijinks very interest. Whether it's worth ditching 0-0-0 for, we'll hopefully see. No double focus for GRed is a bit sad. But possibly a lot gained.

YV-666 Light Freighter - •Latts Razzi - 63 •Latts Razzi - Martial Artist (56) •Zam Wesell (4) Contraband Cybernetics (3)

M3-A Interceptor - •Genesis Red - 43 •Genesis Red - Tansarii Point Crime Lord (31) Proton Torpedoes (12)

M3-A Interceptor - •Quinn Jast - 36 •Quinn Jast - Fortune Seeker (31) Proton Rockets (5)

Fang Fighter - •Old Teroch - 58 •Old Teroch - Mandalorian Mentor (56) Predator (2)

Total: 200

Each change of the pilots makes this list a different kind of beast, so it'll be interesting to see how it shifts things.

Lando and a mini swarm, for fun, cause newer ships I haven't been able to fly yet. But now it has OT in it, instead of 2 Scyks.

M3-A Interceptor - •Sunny Bounder - 31 •Sunny Bounder - Incurable Optimist (27) Tractor Beam (4)

Z-95-AF4 Headhunter - Binayre Pirate - 27 Binayre Pirate - (22) Proton Rockets (5)

Z-95-AF4 Headhunter - Binayre Pirate - 27 Binayre Pirate - (22) Proton Rockets (5)

Customized YT-1300 Light Freighter - •Lando Calrissian - 56 •Lando Calrissian - Smooth-talking Gambler (42) ••XX-23 S-Thread Tracers (2) •L3–37 (4) •0-0-0 (5) •Lando’s Millennium Falcon (3)

Fang Fighter - •Old Teroch - 58 •Old Teroch - Mandalorian Mentor (56) Predator (2)

Total: 199

Hard to say how it all fits together with everything else out there atm.

Thread tracers aren't HS, so that list might as well give Old T his Fearless.

I definitely prefer autoblasters over tractor beam on sunny, doubly so after the tractors got point hiked.

I've been thinking Han with tracers and Zam is a neat trick. I really like Zam with on Latts too, solid synergy. Honestly Zam is just awesome in general.

I'm thinking I'm going to make heavy use of Zam, and thread tracers, and marg sabl closure.

Something like this could be fun.

Cartel Spacer (25) XX-23 S-Thread Tracers (2) Ship total: 27 Half Points: 14 Threshold: 2

Cartel Spacer (25) XX-23 S-Thread Tracers (2) Ship total: 27 Half Points: 14 Threshold: 2

Mining Guild Surveyor (23) Marg Sabl Closure (1) Ship total: 24 Half Points: 12 Threshold: 2

Mining Guild Surveyor (23) Marg Sabl Closure (1) Ship total: 24 Half Points: 12 Threshold: 2

Black Sun Enforcer (45) Adv. Proton Torpedoes (5) Ship total: 50 Half Points: 25 Threshold: 3

Zealous Recruit (41) Adv. Proton Torpedoes (5) Ship total: 46 Half Points: 23 Threshold: 2

Total: 198

3 hours ago, Cuz05 said:

Woop. No Fearless and nothing to put in the shiny new mod slot. Well, 7pt Hull?

I always expected to leave it empty anyway.

I dunno... I might actually be leaning towards including the Hull. Getting an extra health on a Fang with that sweet passive can go a long way, plus gaining the breakpoint increase from 2 to 3 damage to score half... I'm really tempted by it.

//

The November 2020 version of "I've Got a Fang":

  • Fenn Rau (Predator) 70
  • Old Terroch (Predator, Hull) 65
  • Choice of:
    • 5 point bid + Joy Reckoff (Predator, Ion Missiles, Hull) 60
    • 2 point bid + Kad Solus (Predator, Hull) 63
      • Either could lose hull for more bid, but I think Old T doesn't give his up.

//

  • Old T (Predator, Hull) 65
  • Bounty Hunter (Hull) 67
  • Bounty Hunter (Hull) 67

There's something about this which just seems so clean to me. Maybe I should pay more attention to new crew like Zam and Hondo, but there's nothing wicked obvious like Perceptive Copilot or 0-0-0. Just gimme the beef.

Edited by theBitterFig
4 hours ago, theBitterFig said:

I dunno... I might actually be leaning towards including the Hull. Getting an extra health on a Fang with that sweet passive can go a long way, plus gaining the breakpoint increase from 2 to 3 damage to score half... I'm really tempted by it.

Good points. Just seems too expensive, but it might prove worth it.

Instantly looked at the 2 Hunters ofc. I don't have faith in them to do enough with no PerCo. I stopped looking as soon as I saw it was out, but there may still be something there :D

5 hours ago, Cerebrawl said:

Thread tracers aren't HS.

They are though.

Marg Sabl TIEs seem like a neat tool.

Tracers may be HS legal but turns out 0-0-0 is not. Kind of a bummer.

So I upgraded Sunny to Inaldra, for the double mod beam, and added a Baffle to Lando for extra mobility.

Z-95-AF4 Headhunter - Binayre Pirate - 27 Binayre Pirate - (22) Proton Rockets (5)

Z-95-AF4 Headhunter - Binayre Pirate - 27 Binayre Pirate - (22) Proton Rockets (5)

M3-A Interceptor - •Inaldra - 34 •Inaldra - Tansarii Point Boss (30) Tractor Beam (4)

Fang Fighter - •Old Teroch - 58 •Old Teroch - Mandalorian Mentor (56) Predator (2)

Customized YT-1300 Light Freighter - •Lando Calrissian - 53 •Lando Calrissian - Smooth-talking Gambler (42) ••XX-23 S-Thread Tracers (2) •L3–37 (4) Electronic Baffle (2) •Lando’s Millennium Falcon (3)

Total: 199

Edited by Cuz05