PIE = Precision Ion Engines for those wondering.
Text (can't find a blasted image to link) : Before you execute a speed 1–3 Koiogran Turn () maneuver, you may spend 1 <charge> to execute that maneuver as a Segnor’s Loop ( or ) maneuver instead.
Ved dials in a 4 Koiogran. When he goes to execute his maneuver he reduces it to a 3 Koiogran and then spends a charge from PIE to change it further to a left or right 3 S-Loop (the difficulty of the maneuver does not change).
Previously I've been of the assumption that this combination does not work due to the timings, yet now I'm not so sure having re-read the timing section, FAQ rulings involving when maneuver difficulty is adjusted and how Res Leia crew interacts with BB Astromech.
Timing entry from the RR (it's on page 21 in the current one, formatting adjustments mine):
QuoteTIMING
There are several terms used to indicate the specific timing of an effect:• Before: The effect resolves immediately preceding the timing specified.
• At the start of: This timing is used with a specific phase or step. The
effect triggers before anything occurs during that phase or step.• While: This term is often used in combination with multi-stepped game
effects such as an attack, an action, or a maneuver. Although less specific
than the other timings, this term is used to narrow down when the ability
is resolved during the round. Additional verbiage is required to identify
when exactly the effect is applied.◊ For example, in the context of an attack, if the ability rolls additional
attack dice, the ability triggers during the Roll Attack Dice step. If the
ability modifies defense dice, the ability triggers during the Modify
Defense Dice step.
• At the end of: This timing is used with a specific phase or step of
ship’s activation. This effect triggers after the normal effects of that
phase or step have occurred.
• After: The effect resolves immediately following the timing specified.The ability queue is used to resolve abilities that would resolve simultaneously.
FAQ entry involving application of maneuver difficulty adjustments (Res Leia application timing being key to what is causing me to second guess Ved + PIE not working)
QuoteQ: How do abilities that alter the speed, difficulty, and/or
bearing of a maneuver that a ship reveals during its Reveal
Dial step and executes during its Execute Maneuver step
resolve? For example, if Hera Syndulla [Attack Shuttle]
is equipped with R4 Astromech and Seasoned Navigator,
and also has the Damaged Engine Damage Card, what
happens?
A: R4 Astromech and Damaged Engine (and other effects that alter the
difficulty of a maneuver, such as Nien Nunb [<crew>], L3-37's Programming,
and Leia Organa [Rebel and Resistance <crew.]) apply only during the
Execute Maneuver step, for effects that trigger "before a ship executes
a maneuver" (e.g. BB Astromech), and for effects that trigger "after that
ship executes a maneuver" (e.g. Elusive).
After Hera's dial is revealed, Hera's player may add Hera's pilot ability and
Seasoned Navigator's ability to the ability queue in either order. Both abilities
resolve, and if Seasoned Navigator's ability is resolved, the difficulty of the
maneuver is increased during the Execute Maneuver step (i.e. the difficulty
has not yet been increased when Hera's pilot ability is resolved).
Then, during the Execute Maneuver step, all abilities that alter the difficulty
of the maneuver are cumulative as normal.
Note that abilities that alter a maneuver without causing the ship to select
a new maneuver on its dial do not affect the ship's "revealed maneuver" as
referenced by abilities such as Ric Olié's pilot ability.
BB Astromech + Res Leia FAQ answer
QuoteQ: After Leia Organa (Resistance, <crew>) reduces the difficulty of
a ship's maneuver, if the reduced difficulty is blue, can the
ship use BB Astromech to perform a <barrel roll>?
A: Yes. Leia Organa (Resistance, <crew>) has an ability that occurs after the dial
is revealed, and BB Astromech's ability is resolved subsequently, before
the ship executes its maneuver.
For additional reference since it might come up, the ability queue section of the current RR (on page 3 incase that changed). Entry 3 seems to be especially pertinent (I've underlined it).
QuoteABILITY QUEUE
The ability queue is used to resolve the timing of multiple abilities that
trigger during the same timing window. Abilities are resolved from the front
of the queue to the back of the queue. These abilities are added to the back of
the ability queue using the following rules:1 . If both players have abilities that triggered from the same event, the
abilities are added to the ability queue in player order.2. If a player has multiple abilities that triggered from the same event, that
player chooses the order that those abilities are added to the ability queue.3. If resolving an effect from the ability queue triggers additional effects, they
are added to the front of the ability queue using the above rules.See Appendix for 2 examples of the ability queue.
• If there are game effects that share the same timing window as a player’s
ability, the game effect is resolved first.◊ For example, if a ship performs a red barrel roll and the ship has an
ability that triggers after it performs a barrel roll, the ship gains a
stress token before the other ability is resolved.• If an ability’s requirements are not met, it cannot be added to the ability
queue. For example, at the start of the Engagement Phase, if a ship has
an ability that requires it to be tractored, but that ship is not tractored,
that ability cannot be added to the queue. The ship cannot add the ability
to the queue even if another ability also added to the queue at the start of
the Engagement Phase would cause that ship to become tractored upon
its resolution.• If a ship would be removed while there are one or more abilities in the
queue, do not remove that ship until there are no abilities in the queue.
I now think the sequence I outlined above at the start of this post, "Ved dials in a 4 Koiogran. When he goes to execute his maneuver he reduces it to a 3 Koiogran and then spends a charge from PIE to change it further to a left or right 3 S-Loop (the difficulty of the maneuver does not change).", actually works. Am I missing something?