Ved + PIE??

By Hiemfire, in X-Wing Rules Questions

PIE = Precision Ion Engines for those wondering.

Text (can't find a blasted image to link) : Before you execute a speed 1–3 Koiogran Turn (󲁤) maneuver, you may spend 1 <charge> to execute that maneuver as a Segnor’s Loop (󲁣 or 󲁥) maneuver instead.

latest?cb=20180723175517

Ved dials in a 4 Koiogran. When he goes to execute his maneuver he reduces it to a 3 Koiogran and then spends a charge from PIE to change it further to a left or right 3 S-Loop (the difficulty of the maneuver does not change).

Previously I've been of the assumption that this combination does not work due to the timings, yet now I'm not so sure having re-read the timing section, FAQ rulings involving when maneuver difficulty is adjusted and how Res Leia crew interacts with BB Astromech.

Timing entry from the RR (it's on page 21 in the current one, formatting adjustments mine):

Quote

TIMING
There are several terms used to indicate the specific timing of an effect:

• Before: The effect resolves immediately preceding the timing specified.


• At the start of: This timing is used with a specific phase or step. The
effect triggers before anything occurs during that phase or step.

• While: This term is often used in combination with multi-stepped game
effects such as an attack, an action, or a maneuver. Although less specific
than the other timings, this term is used to narrow down when the ability
is resolved during the round. Additional verbiage is required to identify
when exactly the effect is applied.

◊ For example, in the context of an attack, if the ability rolls additional
attack dice, the ability triggers during the Roll Attack Dice step. If the
ability modifies defense dice, the ability triggers during the Modify
Defense Dice step.


• At the end of: This timing is used with a specific phase or step of
ship’s activation. This effect triggers after the normal effects of that
phase or step have occurred.


• After: The effect resolves immediately following the timing specified.

The ability queue is used to resolve abilities that would resolve simultaneously.

FAQ entry involving application of maneuver difficulty adjustments (Res Leia application timing being key to what is causing me to second guess Ved + PIE not working)

Quote

Q: How do abilities that alter the speed, difficulty, and/or
bearing of a maneuver that a ship reveals during its Reveal
Dial step and executes during its Execute Maneuver step
resolve? For example, if Hera Syndulla [Attack Shuttle]
is equipped with R4 Astromech and Seasoned Navigator,
and also has the Damaged Engine Damage Card, what
happens?


A: R4 Astromech and Damaged Engine (and other effects that alter the
difficulty of a maneuver, such as Nien Nunb [<crew>], L3-37's Programming,
and Leia Organa [Rebel and Resistance <crew.]) apply only during the
Execute Maneuver step, for effects that trigger "before a ship executes
a maneuver" (e.g. BB Astromech), and for effects that trigger "after that
ship executes a maneuver" (e.g. Elusive).


After Hera's dial is revealed, Hera's player may add Hera's pilot ability and
Seasoned Navigator's ability to the ability queue in either order. Both abilities
resolve, and if Seasoned Navigator's ability is resolved, the difficulty of the
maneuver is increased during the Execute Maneuver step (i.e. the difficulty
has not yet been increased when Hera's pilot ability is resolved).


Then, during the Execute Maneuver step, all abilities that alter the difficulty
of the maneuver are cumulative as normal.


Note that abilities that alter a maneuver without causing the ship to select
a new maneuver on its dial do not affect the ship's "revealed maneuver" as
referenced by abilities such as Ric Olié's pilot ability.

BB Astromech + Res Leia FAQ answer

Quote

Q: After Leia Organa (Resistance, <crew>) reduces the difficulty of
a ship's maneuver, if the reduced difficulty is blue, can the
ship use BB Astromech to perform a <barrel roll>?


A: Yes. Leia Organa (Resistance, <crew>) has an ability that occurs after the dial
is revealed, and BB Astromech's ability is resolved subsequently, before
the ship executes its maneuver.

For additional reference since it might come up, the ability queue section of the current RR (on page 3 incase that changed). Entry 3 seems to be especially pertinent (I've underlined it).

Quote

ABILITY QUEUE
The ability queue is used to resolve the timing of multiple abilities that
trigger during the same timing window. Abilities are resolved from the front
of the queue to the back of the queue. These abilities are added to the back of
the ability queue using the following rules:

1 . If both players have abilities that triggered from the same event, the
abilities are added to the ability queue in player order.

2. If a player has multiple abilities that triggered from the same event, that
player chooses the order that those abilities are added to the ability queue.

3. If resolving an effect from the ability queue triggers additional effects, they
are added to the front of the ability queue using the above rules.

See Appendix for 2 examples of the ability queue.

• If there are game effects that share the same timing window as a player’s
ability, the game effect is resolved first.

◊ For example, if a ship performs a red barrel roll and the ship has an
ability that triggers after it performs a barrel roll, the ship gains a
stress token before the other ability is resolved.

• If an ability’s requirements are not met, it cannot be added to the ability
queue. For example, at the start of the Engagement Phase, if a ship has
an ability that requires it to be tractored, but that ship is not tractored,
that ability cannot be added to the queue. The ship cannot add the ability
to the queue even if another ability also added to the queue at the start of
the Engagement Phase would cause that ship to become tractored upon
its resolution.

• If a ship would be removed while there are one or more abilities in the
queue, do not remove that ship until there are no abilities in the queue.

I now think the sequence I outlined above at the start of this post, "Ved dials in a 4 Koiogran. When he goes to execute his maneuver he reduces it to a 3 Koiogran and then spends a charge from PIE to change it further to a left or right 3 S-Loop (the difficulty of the maneuver does not change).", actually works. Am I missing something?

i think you're missing that ved changes the maneuver while he executes it - and not before. precision ion engines changes the maneuver before it's executed - and does not recognize the maneuver as a speed 1-3 koiogran turn maneuver at that time, since it's still a speed 4 koiogran turn maneuver before it's being executed.

the example from the FAQ could be applicable, except it only deals with altering the difficulty of maneuvers - and not altering the speed of maneuvers. also, it only deals with abilities that alter the maneuver after the dial is revealed (or in the case of BB-8 an ability that triggers off of a maneuver that's been changed after the dial is revealed).

32 minutes ago, meffo said:

i think you're missing that ved changes the maneuver while he executes it - and not before. precision ion engines changes the maneuver before it's executed - and does not recognize the maneuver as a speed 1-3 koiogran turn maneuver at that time, since it's still a speed 4 koiogran turn maneuver before it's being executed.

the example from the FAQ could be applicable, except it only deals with altering the difficulty of maneuvers - and not altering the speed of maneuvers. also, it only deals with abilities that alter the maneuver after the dial is revealed (or in the case of BB-8 an ability that triggers off of a maneuver that's been changed after the dial is revealed).

The change Res Leia applies is only applied while the maneuver is executed, per the FAQ. Until that step is reached the maneuver is unchanged from what is on the dial. Ved's ability is applied at the exact same FAQ'd timing as Res Leia's, it just adjusts the speed instead of the difficulty.

Requoting the FAQ section, it's from page 35 (Underlining and Italicizing the part that included Res Leia as being bound by it, Bolding and Underlining where it states her ability is applied at):

Quote

Q: How do abilities that alter the speed, difficulty, and/or
bearing of a maneuver that a ship reveals during its Reveal
Dial step and executes during its Execute Maneuver step
resolve? For example, if Hera Syndulla [Attack Shuttle]
is equipped with R4 Astromech and Seasoned Navigator,
and also has the Damaged Engine Damage Card, what
happens?


A: R4 Astromech and Damaged Engine (and other effects that alter the
difficulty of a maneuver, such as Nien Nunb [<crew>], L3-37's Programming,
and Leia Organa [Rebel and Resistance <crew>.]) apply only during the
Execute Maneuver step,
for effects that trigger "before a ship executes
a maneuver" (e.g. BB Astromech), and for effects that trigger "after that
ship executes a maneuver" (e.g. Elusive).


After Hera's dial is revealed, Hera's player may add Hera's pilot ability and
Seasoned Navigator's ability to the ability queue in either order. Both abilities
resolve, and if Seasoned Navigator's ability is resolved, the difficulty of the
maneuver is increased during the Execute Maneuver step (i.e. the difficulty
has not yet been increased when Hera's pilot ability is resolved).


Then, during the Execute Maneuver step, all abilities that alter the difficulty
of the maneuver are cumulative as normal.


Note that abilities that alter a maneuver without causing the ship to select
a new maneuver on its dial do not affect the ship's "revealed maneuver" as
referenced by abilities such as Ric Olié's pilot ability.

PIE and BB Astro also have the exact same timing.

BB Astro

Quote

Before you execute a blue maneuver, you may spend 1 Charge to perform a Action: Barrel Roll action.

PIE

Quote

Before you execute a speed 1–3 Koiogran Turn (󲁤) maneuver, you may spend 1 <charge> to execute that maneuver as a Segnor’s Loop (󲁣 or 󲁥) maneuver instead.

BB triggers off Leia (page 36):

Quote

Q: After Leia Organa (Resistance, <crew>) reduces the difficulty of
a ship's maneuver, if the reduced difficulty is blue, can the
ship use BB Astromech to perform a <barrel roll>?


A: Yes. Leia Organa (Resistance, <crew>) has an ability that occurs after the dial
is revealed, and BB Astromech's ability is resolved subsequently, before
the ship executes its maneuver.

Res Leia crew and Ved have effectively the same timing of when they are applied with their only difference being what part of the maneuver they effect. BB and PIE have the exact same timing. BB works with Leia but PIE doesn't work with Ved?

I dunno.

On the one hand, before looking ahead in time to a future while is a bit awkward. That's why so many of us onhere resignedly didn't see a way for Leia and BB Astros to work together.

On the other hand, FFG specifically FAQ'd things so that Leia/BB worked.

That said, I think it's worth looking at how they addressed Leia and other maneuver difficulty adjustments . Originally they'd been FAQ'd to only apply while you execute the maneuver, in order for Cova Nell to function. The revised FAQ had a change in the rule so that increased or decreased difficulties applied at additional timings: before you execute , while you execute, *and* after you execute the maneuver.

I think I'm inclined against Ved/PIE working at this time. Leia isn't instructive to Ved, since she isn't only a "while you execute" adjustment--by rule her difficulty adjustment applies "before you execute." Right now, Ved is only a "while you execute" effect, and I don't think I'd let him effect "before you execute" triggers.

14 minutes ago, theBitterFig said:

I dunno.

On the one hand, before looking ahead in time to a future while is a bit awkward. That's why so many of us onhere resignedly didn't see a way for Leia and BB Astros to work together.

On the other hand, FFG specifically FAQ'd things so that Leia/BB worked.

That said, I think it's worth looking at how they addressed Leia and other maneuver difficulty adjustments . Originally they'd been FAQ'd to only apply while you execute the maneuver, in order for Cova Nell to function. The revised FAQ had a change in the rule so that increased or decreased difficulties applied at additional timings: before you execute , while you execute, *and* after you execute the maneuver.

I think I'm inclined against Ved/PIE working at this time. Leia isn't instructive to Ved, since she isn't only a "while you execute" adjustment--by rule her difficulty adjustment applies "before you execute." Right now, Ved is only a "while you execute" effect, and I don't think I'd let him effect "before you execute" triggers.

For expanded context.

Original ruling that empowered Cova (From v1.05 on page 28, My download date for it is Sept 18 2019):

Quote

Q: When an effect checks the difficulty of your revealed
maneuver (such as Cova Nell’s pilot ability), do any effects
that alter the difficulty of your maneuvers (such as R4
Astromech [󲁔] or Leia Organa [Resistance, 󲁒 󲁒] apply?


A: No. The difficulty of a revealed maneuver matches its printed color. The
speed and bearing of a revealed maneuver also match their printed value
and type, respectively.

The FAQ entry that stated when the effect is applied (this one is from v1.10, download date of Jan 9 2020, on page 33). While a resultant necessity of the Cova/Revealed dial ruling, it was more to do with clarifying when timingless effects, which FFG ended up terming "constant effects", were to be applied since apparently they weren't actually constant:

Quote

Q: How do abilities that alter the speed, difficulty, and/or
bearing of a maneuver that a ship reveals during its Reveal
Dial step and executes during its Execute Maneuver step
resolve? For example, if Hera Syndulla [Attack Shuttle]
is equipped with R4 Astromech and Seasoned Navigator,
and also has the Damaged Engine Damage Card, what
happens?


A: R4 Astromech and Damaged Engine (and other constant effects that
alter the difficulty of a maneuver, such as Nien Nunb [Crew], L3-37's
Programming, and Leia Organa [Rebel and Resistance, Crew]) apply only
during the Execute Maneuver step and for effects that trigger after that
ship executes a maneuver.


So, after Hera's dial is revealed, Hera's player may add Hera's pilot ability
and Seasoned Navigator's ability to the ability queue in either order.
Both abilities resolve, and if Seasoned Navigator's ability is resolved, the
difficulty of the maneuver is increased during the Execute Maneuver step
(i.e. the difficulty has not yet been increased when Hera's pilot ability is
resolved).


Then, during the Execute Maneuver step, all abilities that alter the difficulty
of the maneuver are cumulative as normal.
Note that abilities that alter a maneuver without causing the ship to select
a new maneuver on its dial do not affect the ship's "revealed maneuver" as
referenced by abilities such as Ric Olié's pilot ability.

This was further adjusted with the v120 RR (Sept 24 2020 is my download date for that one, page 35) to what they have now:

Quote

Q: How do abilities that alter the speed, difficulty, and/or
bearing of a maneuver that a ship reveals during its Reveal
Dial step and executes during its Execute Maneuver step
resolve? For example, if Hera Syndulla [Attack Shuttle]
is equipped with R4 Astromech and Seasoned Navigator,
and also has the Damaged Engine Damage Card, what
happens?


A: R4 Astromech and Damaged Engine (and other effects that alter the
difficulty of a maneuver, such as Nien Nunb [󲁒], L3-37's Programming,
and Leia Organa [Rebel and Resistance 󲁒]) apply only during the
Execute Maneuver step, for effects that trigger "before a ship executes
a maneuver" (e.g. BB Astromech), and for effects that trigger "after that
ship executes a maneuver" (e.g. Elusive).


So, after Hera's dial is revealed, Hera's player may add Hera's pilot ability
and Seasoned Navigator's ability to the ability queue in either order.
Both abilities resolve, and if Seasoned Navigator's ability is resolved, the
difficulty of the maneuver is increased during the Execute Maneuver step
(i.e. the difficulty has not yet been increased when Hera's pilot ability is
resolved).


Then, during the Execute Maneuver step, all abilities that alter the difficulty
of the maneuver are cumulative as normal.

Note that abilities that alter a maneuver without causing the ship to select
a new maneuver on its dial do not affect the ship's "revealed maneuver" as
referenced by abilities such as Ric Olié's pilot ability.

I'm sticking to my guns on this one. If Res Leia Crew + BB works, then Ved + PIE should.

I really think that's being overly expansive.

BB and PIE are Before efects.

Leia is a While (*e* well, strictly speaking During rather than While *), Before , and After , based on what you quoted from v120, September 24.

Ved is only While . Leia's interaction with Before and After triggers (BB, or Elusive on the other end) working should have no bearing on whether Ved works.

Edited by theBitterFig

don't get me wrong, i would love for this to work, but i don't think it does. leia does not trigger while you execute a maneuver, she triggers after a dial is revealed. her effect is then applied while the maneuver is being executed - and also for effects that trigger before and after the maneuver is being executed.

" After a friendly ship reveals its dial, you may spend 1 (force) . If you do, the chosen ship reduces the difficulty of that maneuver." vs " While you execute a maneuver, you may execute a maneuver of the same bearing and difficulty of a speed 1 higher or lower instead."

Quote

Q: After Leia Organa (Resistance, <crew>) reduces the difficulty of
a ship's maneuver, if the reduced difficulty is blue, can the
ship use BB Astromech to perform a <barrel roll>?


A: Yes. Leia Organa (Resistance, <crew>) has an ability that occurs after the dial
is revealed, and BB Astromech's ability is resolved subsequently, before
the ship executes its maneuver.


that's why the clarification that leia and BB work together is not applicable to ved and pie. ved hasn't happened yet at all when pie triggers.

also, the first paragraph of the entry in the FAQ on "abilities that alter the speed, difficulty, and/or bearing of a maneuver that a ship reveals during its Reveal Dial step and executes during its Execute Maneuver" actually only deals with difficulty, not with speed or bearing (speed being the critical case here).

Image for reference.

swz80_upgrade_precison-ion-engines.png